







People ask questions in order to efficiently learn about the world. But do people ask good questions? In this work, we designed an intuitive, game-based task that allowed people to ask natural language questions to resolve their uncertainty. Question quality was measured through Bayesian ideal observer models that considered large spaces of possible game states. During free-form question generation, participants asked a creative variety of useful and goal-directed questions, yet they rarely asked the best questions as identified by the Bayesian ideal observers (Experiment 1). In subsequent experiments, participants strongly preferred the best questions when evaluating questions that they did not generate themselves (Experiments 2 and 3). On one hand, our results show that people can accurately evaluate question quality, even when the set of questions is diverse and an ideal observer analysis has large computational requirements. On the other hand, people have a limited ability to synthesize maximally informative questions from scratch, suggesting a bottleneck in the question asking process.
Relevant answers to polar questions
People often provide answers that go beyond what a question literally asks, but it has been difficult to pin down what makes some answers more relevant than others. Here, we introduce Pragmatic Reasoning In Overinformative Responses to Polar Questions (PRIOR-PQ), a probabilistic cognitive model formalizing how people use theory of mind (ToM) to produce and interpret relevantly overinformative answers to yes–no questions. Specifically, PRIOR-PQ grounds the pragmatics of question answering in inferences about the underlying goal that motivated the questioner to ask the given question as opposed to a different question. We evaluate our probabilistic model against human answering behaviour elicited in three case studies of increasing complexity, demonstrating its ability to predict nuanced patterns of relevance better than existing models, including state-of-the-art large language models. We also show how the goal-sensitive reasoning instantiated in our probabilistic model motivates a novel chain-of-thought prompting method allowing language models to approach more human-like performance. This work illuminates the mechanistic role of ToM in the pragmatics of question–answer exchanges, bridging formal semantics, cognitive science and artificial intelligence. Our findings have implications for developing more socially grounded dialogue systems and highlight the importance of integrating explanatory cognitive models with machine learning approaches. This article is part of the theme issue ‘At the heart of human communication: new views on the complex relationship between pragmatics and Theory of Mind’.

Act or Clarify? Modeling Sensitivity to Uncertainty and Cost in Communication
When deciding how to act under uncertainty, agents may choose to act to reduce uncertainty or they may act despite that uncertainty. In communicative settings, an important way of reducing uncertainty is by asking clarification questions (CQs). We predict that the decision to ask a CQ depends on both contextual uncertainty and the cost of alternative actions, and that these factors interact: uncertainty should matter most when acting incorrectly is costly. We formalize this interaction in a computational model based on expected regret: how much an agent stands to lose by acting now rather than with full information. We test these predictions in two experiments, one examining purely linguistic responses to questions and another extending to choices between clarification and non-linguistic action. Taken together, our results suggest a rational tradeoff: humans tend to seek clarification proportional to the risk of substantial loss when acting under uncertainty.

Discovering and transmitting abstract knowledge over generations
The complexity of human culture depends on people's ability to discover and transmit abstract knowledge. Studying this ability is crucial to understanding humans' distinctive place among species, but current experimental paradigms focus on the cultural transmission of specific, concrete facts rather than generalizable abstract knowledge. In this paper, we develop a crafting game paradigm to study how people discover abstract knowledge and transmit it via language. We compared individuals playing this game for 40 rounds to chains of four participants playing for 10 rounds each and passing messages to each other sequentially. The individuals performed significantly better over rounds, but the chains did not. Through simulations with language model agents and a follow-up experiment, we find substantial variation in the helpfulness of participants' messages, which may explain the lack of consistent improvement in chains. The ability to learn selectively from the good messages may be essential for improvement over generations.
Reasoning Under Uncertainty: Exploring Probabilistic Reasoning Capabilities of LLMs
Despite widespread success in language understanding and generation, large language models (LLMs) exhibit unclear and often inconsistent behavior when faced with tasks that require probabilistic reasoning. In this work, we present the first comprehensive study of the reasoning capabilities of LLMs over explicit discrete probability distributions. Given observations from a probability distribution, we evaluate models on three carefully designed tasks, mode identification, maximum likelihood estimation, and sample generation, by prompting them to provide responses to queries about either the joint distribution or its conditionals. These tasks thus probe a range of probabilistic skills, including frequency analysis, marginalization, and generative behavior. Through comprehensive empirical evaluations, we demonstrate that there exists a clear performance gap between smaller and larger models, with the latter demonstrating stronger inference and surprising capabilities in sample generation. Furthermore, our investigations reveal notable limitations, including sensitivity to variations in the notation utilized to represent probabilistic outcomes and performance degradation of over 60% as context length increases. Together, our results provide a detailed understanding of the probabilistic reasoning abilities of LLMs and identify key directions for future improvement.

Reasoning Under Uncertainty: Exploring Probabilistic Reasoning Capabilities of LLMs
Despite widespread success in language understanding and generation, large language models (LLMs) exhibit unclear and often inconsistent behavior when faced with tasks that require probabilistic reasoning. In this work, we present the first comprehensive study of the reasoning capabilities of LLMs over explicit discrete probability distributions. Given observations from a probability distribution, we evaluate models on three carefully designed tasks, mode identification, maximum likelihood estimation, and sample generation, by prompting them to provide responses to queries about either the joint distribution or its conditionals. These tasks thus probe a range of probabilistic skills, including frequency analysis, marginalization, and generative behavior. Through comprehensive empirical evaluations, we demonstrate that there exists a clear performance gap between smaller and larger models, with the latter demonstrating stronger inference and surprising capabilities in sample generation. Furthermore, our investigations reveal notable limitations, including sensitivity to variations in the notation utilized to represent probabilistic outcomes and performance degradation of over 60% as context length increases. Together, our results provide a detailed understanding of the probabilistic reasoning abilities of LLMs and identify key directions for future improvement.

Language and Experience: A Computational Model of Social Learning in Complex Tasks
The ability to combine linguistic guidance from others with direct experience is central to human development, enabling safe and rapid learning in new environments. How do people integrate these two sources of knowledge, and how might AI systems? We present a computational framework that models social learning as joint probabilistic inference over structured, executable world models given sensorimotor and linguistic data. We make this possible by turning a pretrained language model into a probabilistic model of how humans share advice conditioned on their beliefs, allowing our agents both to generate advice for others and to interpret linguistic input as evidence during Bayesian inference. Using behavioral experiments and simulations across 10 video games, we show how linguistic guidance can shape exploration and accelerate learning by reducing risky interactions and speeding up key discoveries in both humans and models. We further explore how knowledge can accumulate across generations through iterated learning experiments and demonstrate successful knowledge transfer between humans and models -- revealing how structured, language-compatible representations might enable human-machine collaborative learning.

For Questions of Ought, AI Could Use Some SAGE Advice
AI models are increasingly used for normative assistance, guidance on what people ought to do or think. However, in open-ended contexts, models have a tendency to collapse to only a homogeneous set of considerations, inadvertently creating epistemic bubbles where other relevant voices and perspectives are left out. We propose simulation-augmented generation (SAGE) as an alternative paradigm that directly brings society-in-the-loop. At inference time, a model selects an appropriate reference population for the prompt at hand (optionally adjustable by the user), queries generative simulations of individuals from that population for their open-ended perspectives, and uses these inputs to return a final response for the user. By helping users access the landscape of societal perspectives—rather than serving as an opaque arbiter of judgment—SAGE assists users in normative choices while upholding their agency.
Human-Simulation Interaction: From Prediction to Exploration in LLM Agent Simulations for Policy
Agent-based models have historically served as tools for generative explanation, constructing testbeds in which candidate micro-level behavioral rules can be tested for their capacity to produce observed macro-level phenomena. The integration of Large Language Models into agent-based simulation has expanded what these models can represent, but it has also introduced an unexamined shift in how users engage them. We argue that current generative agent-based models (GABMs) inherit the dominant interaction metaphor of conversational LLM interfaces - a question-answer pattern that positions users as consumers of system output rather than explorers of a possibility space. In the context of policy, where problems are wicked and ground truth is unknowable in advance, this metaphor produces a trust deficit that cannot be resolved through improved model accuracy alone. We open a design space we call human-simulation interaction, and argue that warranted trust requires interaction metaphors that restore the exploratory capacity simulation has historically supported.
Eliciting Beliefs with Random Generation Tasks
Elicitation methods, such as asking people to produce the deciles of a distribution, are standard practices in policy or applied statistics. Similarly, much of cognitive science and psychology focuses on determining people's people's beliefs or latent traits through questionnaires or judgment tasks. However, these approaches often only capture a rough outline of what people know and are usually limited to point estimates of people's beliefs. Here, we present a novel experimental paradigm that allows us to access people's beliefs and how variable these beliefs are. Our task is based on an established random generation paradigm in which participants produce quantities from a particular domain as randomly as possible. We hypothesize that due to the minds' general-purpose mechanisms for probabilistic inferences, these random sequences represent the participants' underlying prior beliefs. We show that our method can infer participants' beliefs for a wide range of numeric quantities at comparable accuracy as an established elicitation method. Moreover, these inferred beliefs are consistent with individual participants' generalization and inference patterns in a subsequent conditional prediction task. We then extend our approach to non-numeric belief elicitation, highlighting how our method can go beyond numeric elicitation and provide insight into complex beliefs that are challenging to assess experimentally. Empirically, our results highlight that people know the rough shapes of environmental distributions, and these beliefs guide inference and generalization. Moreover, using our novel approach, we also show that people know the fine details of environmental distributions. Finally, our experimental results show that random generation paradigms can be a useful tool for cognitive scientists, psychologists, and applied statisticians.
Greedy or not, here I come: Language production under vocabulary constraints in humans and resource-rational models
Communicating using only a limited vocabulary is a common but challenging cognitive phenomenon, requiring an ideal communicator to plan carefully to optimize for intelligibility while circumventing a constrained lexicon. In this work, we investigate how humans respond to a broad array of questions under variable vocabulary limitations, consisting of only 250 highly frequent words at the most restrictive. We provide theoretically motivated comparisons to greedy and globally optimal sampling algorithms using Sequential Monte Carlo inference with large language models. Humans generally resemble greedy sampling more than globally optimal sampling, though more skilled humans are more likely to backtrack and revise -- a non-greedy behavior. An observed human pattern of leaning on semantically light words in high-constraint settings falls out of both greedy and globally optimal sampling. We discuss the results and their broader implications for resource-rational cognition, psycholinguistics, L2 communication, and language impairments.

Can LLMs Faithfully Enact Superforecaster Personas?
Superforecasters are people that make forecasts that are statistically better than the average person; they offer an interesting testbed for persona modelling. In this preliminary work, we investigate whether large language models (LLMs) can faithfully model superforecaster-like personas making similar forecasts and generating similar rationales behind the forecasts. When we compare LLM-generated responses to the ground truth responses of superforecasters, we find that few-shot prompting generates numerically closer forecasts than instruction-prompting baselines. We also measure the similarity of generated and real rationales, finding that the rationales generated based on examples are judged more similar to those of superforecasters than instruction-prompting baselines. However, an analysis of the reasoning patterns in the rationales shows significant differences between human and LLM forecasters, pointing to a gap between stylistic imitation and deep reasoning similarity. These preliminary results raise several interesting questions about how getting superforecaster-like behaviour from LLMs actually works, and open new avenues to explore for improving the forecasting behaviour of LLMs.
On the Conversational Persuasiveness of Large Language Models: A Randomized Controlled Trial
The development and popularization of large language models (LLMs) have raised concerns that they will be used to create tailor-made, convincing arguments to push false or misleading narratives online. Early work has found that language models can generate content perceived as at least on par and often more persuasive than human-written messages. However, there is still limited knowledge about LLMs' persuasive capabilities in direct conversations with human counterparts and how personalization can improve their performance. In this pre-registered study, we analyze the effect of AI-driven persuasion in a controlled, harmless setting. We create a web-based platform where participants engage in short, multiple-round debates with a live opponent. Each participant is randomly assigned to one of four treatment conditions, corresponding to a two-by-two factorial design: (1) Games are either played between two humans or between a human and an LLM; (2) Personalization might or might not be enabled, granting one of the two players access to basic sociodemographic information about their opponent. We found that participants who debated GPT-4 with access to their personal information had 81.7% (p < 0.01; N=820 unique participants) higher odds of increased agreement with their opponents compared to participants who debated humans. Without personalization, GPT-4 still outperforms humans, but the effect is lower and statistically non-significant (p=0.31). Overall, our results suggest that concerns around personalization are meaningful and have important implications for the governance of social media and the design of new online environments.

Benchmarking World-Model Learning with Environment-Level Queries
World models are central to building AI agents capable of flexible reasoning and planning. Yet current evaluations (i) test only properties measurable from observed interactions, such as next-frame prediction or task return, and (ii) do not test whether a learned model supports diverse queries about the environment. In contrast, humans build $\textit{general-purpose}$ models that can answer many different questions about an environment$\unicode{x2014}$including questions that require understanding global structure and counterfactual consequences. We propose $\textit{WorldTest}$: a protocol for evaluating whether agents learn models that support multiple $\textit{environment-level queries}\unicode{x2014}$questions whose answers depend on properties of the full environment, not just observed trajectories. Individually, these queries can target properties (e.g., reachability or the effects of interventions) that no single rollout distribution determines. Collectively, they assess model generality across query types. We instantiate WorldTest as $\textit{AutumnBench}$, a benchmark of 43 interactive grid-world environments and 129 tasks across three query families for both humans and learning agents. Experiments with 517 human participants and five frontier models show that humans substantially outperform these models, a gap we attribute to differences in exploration and belief updating. AutumnBench provides a framework for evaluating world-model learning in grid-world environments with environment-level queries, and WorldTest provides a template for extending such evaluations to richer domains.

Measuring short-form factuality in large language models
We present SimpleQA, a benchmark that evaluates the ability of language models to answer short, fact-seeking questions. We prioritized two properties in designing this eval. First, SimpleQA is challenging, as it is adversarially collected against GPT-4 responses. Second, responses are easy to grade, because questions are created such that there exists only a single, indisputable answer. Each answer in SimpleQA is graded as either correct, incorrect, or not attempted. A model with ideal behavior would get as many questions correct as possible while not attempting the questions for which it is not confident it knows the correct answer. SimpleQA is a simple, targeted evaluation for whether models "know what they know," and our hope is that this benchmark will remain relevant for the next few generations of frontier models. SimpleQA can be found at https://github.com/openai/simple-evals.

Measuring short-form factuality in large language models
We present SimpleQA, a benchmark that evaluates the ability of language models to answer short, fact-seeking questions. We prioritized two properties in designing this eval. First, SimpleQA is challenging, as it is adversarially collected against GPT-4 responses. Second, responses are easy to grade, because questions are created such that there exists only a single, indisputable answer. Each answer in SimpleQA is graded as either correct, incorrect, or not attempted. A model with ideal behavior would get as many questions correct as possible while not attempting the questions for which it is not confident it knows the correct answer. SimpleQA is a simple, targeted evaluation for whether models "know what they know," and our hope is that this benchmark will remain relevant for the next few generations of frontier models. SimpleQA can be found at https://github.com/openai/simple-evals.

Active Inference as Context Acquisition for AI Agents
Interactive AI agents must acquire the right context as efficiently as possible. When a user omits a constraint, preference, file, or task variable, an agent can proceed with a default assumption or spend tokens on a clarifying question, retrieval call, tool call, or prompt trial. We formulate this tradeoff as active inference for context acquisition. An inner inference step updates beliefs over a latent task state, and an outer decision selects the next context action, task action, or stop action to minimize expected free energy under cost. In deterministic settings, the epistemic term reduces to expected information gain, optionally normalized by token cost. We instantiate the framework in Optimal Question Asking (OQA), with exact posteriors and a dynamic programming oracle, and benchmark frontier language models on binary and multiway categorical tasks from 25 to 300 candidates. We also study clarification before generation and automated prompt optimization under token budgets. The formulation is model-agnostic and views active inference as a design principle for the context-acquisition layer of AI agents.
