







When you're playing your favorite game on Dolphin with a powerful computer, things should run fairly well. The game is running full speed, there are no graphical glitches, and you can use your favorite controller if you want. Yet, every time you go to a new area, or load a new effect, there's a very slight but noticeable "stutter." You turn off the framelimiter to check and your computer can run the game at well over full speed. What's going on? The slowdown when loading new areas, effects, models, and more is commonly referred to as "Shader Compilation Stuttering," by users and developers alike. This problem has been a part of Dolphin since the very beginning, but has only recently become more of a focus.
macOS networking brutally slow using VNC or Apple Remote Desktop
Accessing a Mac using Apple Remote Desktop or VNC is brutally sluggish. I'm trying to write software and it is too painful to use. The screen does not refresh in a useful period of time. I googled ...
Unreal Scoop: Making a “Compiling Shaders…” Screen
Unreal has a reputation amoung the ill-informed for being plagued by shader compilation stutter. As an attribute of Unreal itself, this is basically made up – devs are just not always doing what they are supposed to do pre-ship to avoid this issue. I’ll elaborate, but basically, to avoid compiling shaders during gameplay, you want to do it up-front, like during an initial loading screen, which maybe says “Compiling shaders” on it, and not let the player begin until it’s done. To do that last part properly, you need a little bit of C++. I had to do this for InFlux Redux recently, so here’s mine.

Leveraging Rust and the GPU to render user interfaces at 120 FPS
From the Zed Blog: A deep-dive into the graphical underpinnings of GPUI, the hardware-accelerated framework that powers Zed's user interface.

Data-Oriented Design (Or Why You Might Be Shooting Yourself in The Foot With OOP)
Picture this: Toward the end of the development cycle, your game crawls, but you don’t see any obvious hotspots in the profiler. The culprit? Random memory access patterns and constant cache misses. In an attempt to improve performance, you try to parallelize parts of the code, but it takes heroic efforts, and, in the end, you barely get much of a speed-up due to all the synchronization you had to add. To top it off, the code is so complex that fixing bugs creates more problems, and the thought of adding new features is discarded right away. Sound familiar?
Thousands of Styled Rectangles in 120FPS on GPU
Secrets of rendering extremely fast UIs in WebGPU by minimizing overhead on the GPU.

Fullscreen rendering - Claude Code Docs
Enable a smoother, flicker-free rendering mode with mouse support and stable memory usage in long conversations.
Slow developer experience will bottleneck fast models
Right now developer experience is measured in seconds. If your tests take a second to run, that’s good; if they take thirty seconds, that’s bad. Any faster than…
SpeedCurve by Embrace | Website Performance Monitoring
User focused observability for mobile and web. See how people experience the speed of your website, then identify and fix performance issues.

Maybe we could tone down the JavaScript
I’m having a really weird browser issue, where scripts on some pages just won’t run until about 20 seconds have passed. Whatever you’re about to suggest, yes, I’ve thought of it, and no, it’s not the problem. I mention this not in the hope that someone will help me debug it, but because it’s made me acutely aware of a few… quirks… of frontend Web development. (No, really, do not try to diagnose this problem from one sentence, I have heard an

vik on Twitter / X
Photon, our inference engine, isn't fast just because of GPU kernels. A lot of the speedup comes from engine-level work: request scheduling, prefix caching, image processing, all tuned to keep the GPU saturated. https://t.co/3M7eFcFKo5— vik (@vikhyatk) May 2, 2026
Monocle for macOS • Noise-cancelling for your screen
Blur everything but your active window — just wiggle your cursor.

EEVEE Realistic Lighting and Rendering
Master realistic lighting in EEVEE - rendered in fractions of a second. Introducing: a complete course unlocking the true power of EEVEE in Blender 5.0 with Vulkan.

Fixing Python Performance with Rust
Why your JavaScript events are coming in quicker now.

NixOS Linux 26.05 Yarara 1440p 60fps record + stream testing #foss #gnu #linux #nixos #kde #plasma
It's the memory latency, stupid · Pivot blog
When your database CPU is at 100%, what is it actually doing? Memory stalls, CPU caches, and how radix partitioning makes GROUP BY faster.
Solving Performance for 2D & 3D Web Apps: Finally!