







ed3dai/ed3d-plugins
Ed's repo of Claude Code plugins, centered around a research-plan-implement workflow. Only a tiny bit cursed. If you're lucky.

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Announcing Box3D
Iām happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features needed for 3D games. Some additions: Triangle mesh collision Height-field collision Baked compound collision The core architecture of Box3D remains almost identical to Box2D. C API All library source is C17 Sub-stepping solver Continuous collision Graph coloring for large islands Wide SIMD contact solver Multi-threading hooks Optional internal scheduler Large world support with doubles for position Recording and replay If you want to see Box3D in action, watch this video:
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bnewbold.net
Hi, I'm Bryan Newbold! I like to climb things and look around. Most of my work has been dealing with the messy interfaces between information, abstraction, and nature (eg, embedded digital electronics for scientific instruments). You might know me from around Seattle, New York City, or Boston/Cambridge (Industry Lab, MIT).
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Learning Modern 3D Graphics Programming
Just got everything lined up to release `ed3d-plugins`, the Claude Code harness I use in my day-to-day. While they're yelling about gas towns, I present an e-bike, just don't drive it on the sidewalk. I'm biased, but I think it's good. I've tried a few similar, and I keep going back.
GitHub - ed3dai/ed3d-plugins
github.com