







RimWorld is a construction and management simulation video game developed by Canadian game designer Tynan Sylvester and published by Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project[4] in early access for Microsoft Windows, macOS, and Linux in November 2013, and version 1.0 was released on October 17, 2018. The game was ported to the PlayStation 4 and Xbox One as RimWorld Console Edition on July 29, 2022, with development and publishing being handled by Double Eleven.[5] Rather than a test of skill or a challenge, the game is intended to be a "story generator" run by different computer "storytellers", where the game is used as the medium for players to experience narrative adventures.
The Game Dev Tree (Video Game) - TV Tropes
The Game Dev Tree is an Idle Game made in The Modding Tree by The Paper Pilot and released in 2020. In it, you are making your own game, releasing updates …

Making Worlds: Introduction
In this multi-part series I try to make a procedural planet generator that runs on the GPU.

Building the Future of Games on ATProto | Birbhouse Games
Game platforms hold too much power over developers. We want to change that by decentralizing games with ATProto — devs own their data, players own their progress, and no payment processor can take it away.
textcamp!
The lofty ambition of Textcamp is to create text-based adventure games that can be enjoyed by everyone, everywhere.
Turn-based RPG Entropy offers up a world abandoned by the gods that looks like a PS1 game fished from a toilet
Come wallow in the demo for Entropy, an absorbingly ugly take on the Final Fantasy RPG format from the creators of Dread Delusion.

Why Games? - Pardy Time DevLog
Summer is here - why not let your @rpg.actor enjoy the sun. tilemap.world is a 2d tileset and tilemap editor inspired by Tiled and LDtk It's still very much a work in progress, and while you can walk around the sandbox mode I've got some bigger plans for these maps.
Unity Technologies Aims to Bring Video Game Tools Into the Real World
The video game software leader is pushing to sell tools for making virtual worlds to marketers, architects and car makers


GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware
WorldClaw: Agentic 3D Open-World Generation at Scale
From one open-ended prompt to an explicit, explorable, and editable 3D world.

gamesgamesgamesgamesgames/cartridge
A platform for managing video games on ATProto, enabling data sovereignty for both players and developers.
RimWorld - Announcing the Waylith Engine and Update 1.7 - Steam News
RimWorld’s new engine, performance improvements, and something new…

Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
ROBLOX is a MUD: The history of virtual worlds, MUDs & MMORPGs
A general timeline of virtual worlds, their influence, the key names and where you can get more info.
