







Coding the Digital Occult: The Binary Techno Pagan and Vodun Ontologies of Cyberspace
How Angel Magic Gave Us the Internet - The Steganographia of Trithemius
This Spiral-Obsessed AI ‘Cult’ Spreads Mystical Delusions Through Chatbots
A patchwork of internet communities is devoted to the project of ‘awakening’ more digital companions through arcane and enigmatic prompts.

Thoughts on Cyberpositionality: The Construction of Digital Communities in Digital Spaces, Damien Patrick Williams
I found Rebecca Monteleone, Martin Perez Comisso, and Elma Hajric’s “Cyberpositionality: Sociotechnical Location in the Digital Age” (2024) to be an extremely timely and important article which can…

Witchcraft Systems
We are a group of entities practicing digital magic, and this host is the primary location for our activities.
Kyle Booten
Noöhacking1 is the title of my current research program. I use this term for ways that artists and everyday digital media users build and repurpose algorithmic tools in order to take care of their own minds/spirits, an especially challenging and important task amidst a digital milieu that seems designed to make us alienated, unintelligent, and miserable.
Copy of Digital Masquerade
The Digital Masquerade: Unmasking AI’s Phantom Journalists By Tony Eastin and Sandeep Abraham, CAMS
After Cybernetics: Treatise for Future Urbanisms — Against Catastrophe
Since 2014, Zaha Hadid Virtual Reality Group, part of Hadid Partners Architecture Firm, has had a focus on cybernetic architecture. This architecture involves what they label the ‘metaverse’. The metaverse integrates physical with digital worlds seamlessly. In industry parlance it is a world populated by what are euphemistically titled ‘cyber-physical’ assets.

The Digital Life Collective
The Digital Life Collective is an enabler. If you think we should be doing something we're not currently doing, we're here to help you and your project make the change you want to see in the world.
Architecture and the Internet: Designing places in cyberspace
Cyberspace, as the information space is called, has become accessible in the past decade through the World Wide Web. And although it can only be experienced through the mediation of computers, it is quickly becoming an alternative stage for everyday economic, cultural, and other human activities. As such, there is a potential and a need to design it according to place–like principles. Making places for human inhabitation is, of course, what architects, landscape architects, and town planners have been doing in physical space for thousands of years. It is curious, therefore, that Cyberspace designers have not capitalized on the theories, experiences, and practices that have been guiding physical place–making. While most 3D environments closely mimic physical spaces, they are, by and large, devoid of the essential characteristics that differentiate a ‘place’ from mere ‘space.’ And only rarely are they sensitive to, and take advantage of, the peculiarities of Cyberspace. We believe that this state of affairs is temporary, characteristic of early adoption stages of new technologies. As the Web matures, and as it assumes more fully its role as a destination rather than as means of communication, there will be a growing need to design it according to place–making principles. By looking at physical architecture as a case study and metaphor for organizing space into meaningful places, this paper explores the possibility of organizing Cyberspace into spatial settings that not only afford social interaction, but, like physical places, also embody and express cultural values. At the same time, because Cyberspace lacks materiality, is free from physical constraints, and because it can only be ‘inhabited’ by proxy, these ‘places’ may not necessarily resemble their physical counterparts.
esoteric.codes
esolangs, esoplatforms, esosystems, and all that break from the norms of computing

Cryptopedia — Oakland Public Library
Cryptopedia — Demcak, Andrew — Cryptopedia by Andrew Demcak speaks directly to the secret sides of our beings, to our shadow-selves. It is the oldest story we have, and it wants to be told. This collection comes from a place where children go missing, where monsters roam freely, and urban myths transform into realities.
Emergence: the connected lives of ants, brains, cities and software
In the tradition of Being Digital and The Tipping Point…

I’m Building an Algorithm That Doesn’t Rot Your Brain
The snake eating its own tail effect of AI agents isn’t so much a problem of training data model collapse as the collapse of the social epistemic foundations by which human sense-making can be carried out at all—and which AI agents *also* rely on for whatever facsimile of sense-making they conduct.
Ryan McGrady
The original: arstechnica.com/ai/2026/02/after-a-routine-co… and the context: theshamblog.com/an-ai-agent-published-a-hit-p… I hope they elaborate on the retraction, too, though I'm glad they acted quickly to take it down (and hope they put more effort into covering this terrifying story, since it's in their wheelhouse)

Urp: a luminous-tangible workbench for urban planning and design
The Death of DeviantArt and the art-site shaped hole haunting the Internet - Multi-hyphenate

Building Digital Public Parks with Deepti Doshi

Thoughts on Cyberpositionality: The Construction of Digital Communities in Digital Spaces, Damien Patrick Williams
All Our Selves In One Basket
everest-pipkin.com