







Fog of World is a real-life, travel and exploring game where you need to remove the fog on the map by exploring the world. It's a fantastic way to visualize everywhere you have been in your entire life or to discover places around you!
One Morning at Lake Tūtira · Jos Buurmans Photography
Landscape Photography in the Fog
Light Pollution Map
Interactive world light pollution map. The map uses NASA Black marble VIIRS, Sky brightness, Aurora prediction, observatories, clouds and SQM/SQC overlay contributed by users.


Why Games? - Pardy Time DevLog
Summer is here - why not let your @rpg.actor enjoy the sun. tilemap.world is a 2d tileset and tilemap editor inspired by Tiled and LDtk It's still very much a work in progress, and while you can walk around the sandbox mode I've got some bigger plans for these maps.
ATmosphere Games
Your games. Your data. Your control. Fun experiences that are yours to keep!


Game
Come inhabit an exotic world and chisel through a layer cake of thousand-year-old civilizations.
Information is Beautiful
Distilling the world's data, information & knowledge into beautiful infographics & visualizations


Reticulum Network
For the better part of a generation, we have been taught to visualize the digital world through the lens of hierarchy. The mental maps we carry are dominated by a single, misleading image: The Cloud.
Aeropolis – Queering Air in Toxicpolluted Worlds
Check out Aeropolis – Queering Air in Toxicpolluted Worlds - How do we get to know air? <i>Aeropolis: Queering Air in Toxicpolluted Worlds</i> offers a speculative and interdisciplinary framework to reorient common understandings of air and air pollution as matter “out there.” <i>Aeropolis</i> contests regimes of managing air which ultimately operate toward upholding dominant modes of world-making that are dependent on forms of exclusion and inequity. Instead, <i>Aeropolis</i> proposes that air is thought of as a city, to center its social, cultural, political, ecological entanglements. Drawing upon feminist technoscience and queer ecological frameworks, <i>Aeropolis</i> moves away from solutions toward a methodology of “designing-thinking-making” that redirects and connects our understandings of air—as designers, as citizens—with ongoing struggles for just futures. <br /><br />Moving through a series of design interventions, histories of air, and theoretical coordinates, <i>Aeropolis</i> thinks with air across its many forms—through smog and dust, bodies and breath, pollen and weeds, and from urban design to geopolitics, polluted environments to open data, parks to aerial infrastructures. It insists that we acknowledge the diversity of air and its relation to humans, non-humans, and environments, both physically and affectively. That we become sensible to air by following its unruliness—by living, breathing, seeing, holding, touching, queering airs.<br /><br />With contributions from María Puig de la Bellacasa and Timothy K. Choy. by Nerea Calvillo on Bookshop.org UK!


multiple ways of understanding the atmosphere are good - you can store extra stuff in your bluesky account : good - an open file system for your social graph : good - an ocean of possibility created by freeing data from the clutches of big tech : good different approaches reach different people
The Atmosphere is a rethinking of the Internet, with social connections that you control, built in. It allows you to do more with others, while maintaining more control over your own data and experiences.
daniel holmgren 🫠
& you lose if you say the word "protocol", "decentralized", "repo", or "pds" to illustrate: the cloud is "the thing where i keep my photos when i drop my phone in a lake". if you even mention a "server" while explaining the cloud then you lost the thread