







In this post I dig into planning, and how it is a fundamental part of what makes a game engaging. Planning affects many aspects of what is s...
Planning with Agents: Divided Worlds, Boundary Objects, and Thicker Interfaces
Why we need richer, thicker interfaces and better boundary objects for collaborative planning with agents

Planning with Agents: Divided Worlds, Boundary Objects, and Thicker Interfaces
Why we need richer, thicker interfaces and better boundary objects for collaborative planning with agents



Plans & Pricing | Claude by Anthropic
Choose the Claude plan that fits how you solve problems. Free, Pro, Max, Team, and Enterprise tiers, plus API pricing for developers.

GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware
A Local-First Task Planner On ATProto - tyler's blog
Structured planning and debugging | Proceedings of the 5th international joint conference on Artificial intelligence - Volume 2
We introduce a new approach to planning in STRIPS-like domains based on constructing and analyzing a compact structure we call a Planning Graph. We describe a new planner, Graphplan, that uses this paradigm. Graphplan always returns a shortest-possible ...
The UX of video game tutorials
What decisions a designer will run into while designing learning experiences.

Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
How to prioritize your project ideas – The Creative Independent
Game and interaction designer Ryan Mather offers tips on how to get organized and decide what to spend your time on.
A Generalizable Scale of Propensity to Plan: The Long and the Short of Planning for Time and for Money
Abstract. Planning has pronounced effects on consumer behavior and intertemporal choice. We develop a six-item scale measuring individual differences in pr

Clockwork Criteria: 6 Guidelines for Ideal Strategy Game Design
What are the criteria that make something a good “Clockwork Game”? The Clockwork Game Design model is something I have been working on for the last five years or so. It is specifically …

