







Future Art Ecosystems is a project for building 21st century cultural infrastructure to support art and advanced technologies for the public good.
Arts Technologies - Serpentine Galleries
Serpentine's Arts Technologies programme explores the impact of technology through art, research and experimental projects.

Culturecrawl: Visual Arts | Design & Crafts | Art Exhibition Vancouver | Art Exhibits Vancouver Bc | Vancouver Art Gallery Exhibits | Vancouver Art Gallery Today | Vancouver Galleries
Visual Arts, Design & Crafts, Art Exhibition Vancouver, Art Exhibits Vancouver Bc, Vancouver Art Gallery Exhibits, Vancouver Art Gallery Today, Vancouver Galleries, what to do in Vancouver, what to see in Vancouver, what is there to do in Vancouver, art studios available, craft stores, photo gallery, Vancouver dtes.
2024 ARTEONICA — MOLAA | Museum of Latin American Art
ARTEÔNICA is an exhibition project that explores the little-known Latin American art movement based on the relationship between art, science and technology, from the 1960s up to the present. This exhibition takes as its starting point the unparalleled contribution of Brazilian electronic art pioneer

Artist Corporations: A groundbreaking structure for creative people
Creative people deserve the same economic advantages as everyone else. So we’re going to build it together.

Digital Art Enters the Museum Age — Social Software
We explore code and systems as a medium for creating new forms of art. We consider "software" in an expanded sense, examining the ways that we are programmed by technology around us and the ways we can write software to make change in the world.

Still Moon Arts Society – Inspired & Connected
Still Moon Arts Society inspires vibrant and connected communities by creating artistic experiences and nurturing a passion for nature.
UKAI Projects | Discover. Create. Engage.
Explore UKAI Projects' innovative cultural research and artistic programs that foster social change and collective imagination worldwide.

From global trends to local realities: A multi-scale scenario-building methodology for community infrastructure planning
This paper details a multi-scale scenario-building methodology designed to explore transport infrastructure futures in rapidly changing Circumpolar North communities, bridging global trends and national contexts with local realities. Focusing on Churchill, Canada, and Kirkenes, Norway, we employed a hybrid approach that combined top-down adaptation of existing global and regional socioeconomic scenarios with bottom-up, participatory ethnographic research to ensure local relevance and incorporate stakeholder knowledge. We developed coherent scenarios across global, regional (national), and local scales, allowing higher-level archetypes to manifest differently depending on locally specific features identified through fieldwork. This consecutive, nested process utilized morphological analysis and the Factor-Actor-Sector framework to maintain consistency while accommodating local specificities. The methodology centered not just on scenario creation but also on the function of scenarios as a tool for community dialogue, utilizing artistic visualizations in workshops to engage diverse stakeholders. This approach demonstrates a way to navigate the tension between global and national drivers versus local community needs, yielding distinct yet comparable local futures grounded in broader development pathways. It offers practical insights for deliberations and planning in uncertain environments, both built and unbuilt.
The Community Artists' Collective | Non Profit | Houston, TX
The Community Artists' Collective is the catalyst which provides the inspirational and educational sources for artists and citizens so that they can use their talents and creative abilities to solve economic, cultural and social challenges in the natural and built environments in which we live, work

NEW MODELS 2026®
NEW MODELS is a media channel and community addressing the emergent effects of networked technology on culture.
Homepage
A Contemporary Fine Art Gallery and Event Venue, providing art collectors, art lovers, interior designers, non-profits and businesses the opportunity to buy original artwork created by emerging and mid-career artists.
Discover Europe’s digital cultural heritage
Search, save and share art, books, films and music from thousands of cultural institutions

Solidarity Infrastructures
Solidarity Infrastructures is a class that brings together creative practitioners to investigate, strategize, upskill, and dream toward alternative socio-technological systems.
Interface Realisms: The Interface as Aesthetic Form
Until now, digital arts have largely been understood to belong in traditional genres or forms of art: we are said to have electronic literature, net.art, or electronic, techno music. Sometimes interesting discussions have arisen concerning the very ontology of digital art, and questions such as whether net.art should be seen within the tradition of the visual arts or as a form of literature connecting it to the different traditions and questions regulating these arts.[1] While it is not my intent to disconnect digital art from traditional art, or to argue for the irrelevance of the traditional forms of art, I will in the following establish the interface as an aesthetic and critical framework for digital art.
Permacomputing Aesthetics: Potential and Limits of Constraints in Computational Art, Design and Culture · Ninth Computing within Limits 2023
Permacomputing is a nascent concept and a community of practice centred around design principles that embrace limits and constraints as a positive thing in computational culture, and on creativity with scarce computational resources. As a result, permacomputing aims to provide a countervoice to digital practices that promote maximisation, hyper-consumption and waste. It seeks to encourage practices as an applied critique of contemporary computer technology that privileges maximalist aesthetics where more pixels, more frame rate, more computation and more power equals more potential at any cost and without any consequences. We believe that such a critical practice can be relevant to artists, designers and cultural practitioners working with computer and network technology who are interested in engaging with environmental issues. This is particularly relevant given the tendency in art, design and cultural production to rely on tools and techniques designed to maximise productivity and mass consumption. In this paper, we argue for the potential of permacomputing as a rich framework for exploring creative design constraints building on a long history of applying constraints in art, design and cultural practices. Because of the need to reconfigure the modes of production and organisation within computational practices, this calls for a different understanding of aesthetics, one that goes beyond the formal evaluation of how things look, but addresses how aesthetics can also be systems of relations, sensing and making sense that are already present in the process of making. We will also discuss the challenges faced by permacomputing practitioners, such as the complicated link with retro-computing, post-digital culture and nostalgia, as well as the problem of constraints in relation to the aesthetisation of poverty, and more generally what it means to work with self-imposed limits in a more privileged socioeconomic context.

Interface Aesthetics: An Introduction
Rhizome champions born-digital art and culture through commissions, exhibitions, scholarship, and digital preservation.
