







Client-Server Game Architecture | Client-Side Prediction and Server Reconciliation | Entity Interpolation | Lag Compensation | Live Demo
Building the Future of Games on ATProto | Birbhouse Games
Game platforms hold too much power over developers. We want to change that by decentralizing games with ATProto — devs own their data, players own their progress, and no payment processor can take it away.
Firehose Games - Multiplayer Games on AT Protocol
Multiplayer games on the AT Protocol.
AI Model & API Providers Analysis | Artificial Analysis
Comparison and analysis of AI models and API hosting providers. Independent benchmarks across key performance metrics including quality, price, output speed & latency.

Kittens Game - a Dark Souls of incremental gaming
DLS 2020 Keynote by Vanessa Freudenberg: Croquet. A Unique Collaboration Architecture
[Proposal] WG for Games
TLDR: I’m proposing a working group to take ownership of the work I and others have been doing to support games on atproto. There have been lots of efforts to support games on atproto already. @rpg.actor is building an ecosystem where data can be shared across games @byjp.me created a mod for Slay the Spire II that puts your runs on protocol @orta.io added Atmospheric login to @puzzmo.com games and stores some data on protocol @lemmaeof.gay is building rhythm game score tracking on Tsuganite ...


Game Platforms | Game Developer
Explore the latest news and expert commentary on Game Platforms, brought to you by the editors of Game Developer

Introducing Delta
From the Zed Blog: A multiplayer environment for coding with agents, from the creators of Zed.
Fast and Reliable Video Game Collections | Myrient
Experience an unmatched video game archive with fast downloads and no ads.
gamesgamesgamesgamesgames/cartridge
A platform for managing video games on ATProto, enabling data sovereignty for both players and developers.
Delta | A Multiplayer Environment for Coding with Agents
Build and review software with teammates and agents in shared threads, with every conversation and code change kept in context.

ATmosphere Games
Your games. Your data. Your control. Fun experiences that are yours to keep!

WebRTC: Making a peer-to-peer game using JavaScript
I recently had the chance to work on a prototype for a video chat service. It was an excellent opportunity to become more closely…