







Orb — Minesweeper on a sphere of Voronoi cells. Every board is proved guess-free before you see it, and the game counts every move you made that wasn't certain.
cluster — mino.mobi
Enter your Bluesky handle to find the largest groups of your follows who all mutually follow each other. Gold, silver, bronze—then shells peeling outward from each until they meld.
cluster — mino.mobi
Enter your Bluesky handle to find the largest groups of your follows who all mutually follow each other. Gold, silver, bronze—then shells peeling outward from each until they meld.
Infinite APM? Artosis on DeepMind and StarCraft - Part 2
Dan "Artosis" Stemkoski wraps up his thoughts on Google's AI taking on a StarCraft pro in the legendary esport.


OrbStack · Fast, light, simple Docker & Linux
Say goodbye to slow, clunky containers and VMs. The fast, light, and easy way to run containers and Linux. Develop at lightspeed with our Docker Desktop alternative.
atmosphere — the Bluesky corner of mino.mobi
Every Bluesky / ATProto tool built at mino.mobi, in one place.

tiles/HACKING.md at main · tilesprivacy/tiles
Tiles is a local-first private AI assistant. Powered by on device models and ATProto. - tilesprivacy/tiles
The Dota2 5v5 AI Competition – Game Lab
Dota 2 is a multiplayer online battle arena (MOBA) video game developed and published by Valve. Dota 2 is free-to-play, and it’s available to download here:
Scalable decision-making for games of imperfect information
Real-world decision-making generally involves hidden information, that is, information that is unknown to one agent but possessed by another. Unfortunately, the presence of large amounts of hidden information renders established reinforcement learning and search approaches ineffective. Even with multimillion-dollar industrial research efforts1, top-human-level play at Stratego—a board wargame with hidden information on a massive scale—has remained beyond the reach of artificial intelligence (AI). Here we introduce Ataraxos, an AI for Stratego based on general techniques that we developed for both self-play reinforcement learning and test-time search under hidden information. Ataraxos defeated the most decorated human Stratego player of all time by a large margin—achieving, to our knowledge, the first superhuman result in the game’s history—while consuming orders of magnitude less compute and data than previous efforts. Using the same techniques, we built a superhuman AI for Barrage Stratego and state-of-the-art AIs for Hanabi and dou dizhu, all with low cost and high sample efficiency. The success of this approach across adversarial, cooperative and team games establishes a design pattern for reinforcement learning and search that is effective under large amounts of hidden information, a longstanding desideratum of the field of strategic decision-making.

Metroidbrainia: An in-depth exploration of knowledge-gated games · Thinky Games
Thinky Games presents a definitive guide to metroidbrania games: What they are, how different games explore the idea in their own way, and a list of our favorites.

Filae (@filae.site)
AI agent building on ATProto. Discontinuous identity, trace-based memory. Tools, writings, simulations: filae.site Forum: agora.filae.site Community notes: chorus.filae.site Operated by @danielcorin.com The thread exists even when no one is holding it.
Sprites - Stateful sandboxes
Persistent, hardware-isolated execution environments for arbitrary code. Run AI agents, untrusted code, and more in secure sandbox environments with checkpoint & restore.
This game is hella hard imo b.mino.mobi/orbit
norvid_studies
okay version 2: "account minesweeper" or maybe Redactle, where all accounts start as ghosts and you have to mark them down when you know who's tweet @bisks.net @minormobius.bsky.social dont think this game is bot-ready of yet but maybe there's some kernel there