







Blog of Agatha Mallett: This is a mirroring of "Write Games, Not Engines" by Josh Petrie.
Blogs recent news | Game Developer
Explore the latest news and expert commentary on Blogs, brought to you by the editors of Game Developer

Blogs recent news | Game Developer
Explore the latest news and expert commentary on Blogs, brought to you by the editors of Game Developer

Blogs recent news | Game Developer
Explore the latest news and expert commentary on Blogs, brought to you by the editors of Game Developer

The AI Aesthetic
Writing about the big beautiful mess that is making things for the world wide web.
The Evolution of Creativity
Writing about the big beautiful mess that is making things for the world wide web.
Dragoncatcher the blog
Robin Sloan's lab notebook, about media and technology, creative computing, AI aesthetics, & more.

#784: The absurdity of the apocalypse
Plus: repayment avoidance, the death of “hello,” and a Cinderella story for the algorithmic era


Alexis King’s Blog
This is a blog post I have been considering writing for a long time.
The Rise and Fall of the Lone Game Developer – Holy Ghost Stories
In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.
Saving Incremental Games | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
Game Dev Tree | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology

The Existential Terror of Battle Royale
It’s been a while since I wrote a blog post, I guess in general, but also a blog post about video games. Video games are probably the single thing most attributable to my career as a programmer, and everything else I’ve done professionally after that. I still feel

“The task that generative A.I. has been most successful at is lowering our expectations, both of the things we read and of ourselves when we write anything for others to read.” — Ted Chiang
Why A.I. Isn’t Going to Make Art
www.newyorker.com