







Der Berufsverband für UX-Professionals in Deutschland: Veranstaltungen, Konferenzen & Austausch zu User Experience und Usability
German UPA
Der German UPA e. V. ist eine Vertretung für Fachkräfte aus dem Bereich User Experience (UX) und Software-Ergonomie (Usability) im deutschsprachigen Raum. Mit dem österreichischen Berufsverband UXPA Austria wird auf unterschiedlichen Ebenen zusammengearbeitet. Die Mitglieder sind insbesondere tätig in den Bereichen Anwenderspezifikation, Interaktionsdesign, Software-Ergonomie, Informationsarchitektur, Benutzer-Schnittstellengestaltung und Usability-Tests. Der eingetragene Verein war 2023 mit über 2.100 Mitgliedern der mitgliederstärkste deutschsprachige Berufsverband im Bereich UX/Software-Ergonomie. und laut eigenen Angaben auch der mitgliederstärkste Europas. Präsident ist Thomas Jackstädt.

User Onboarding | Onboarding UX Patterns | UserOnboard | User Onboarding
Find inspiration in how others are approaching the same user onboarding design practices that you're currently facing!

Ad Infinitum · Matthias Ott
Web design engineer, UX designer, teacher, and speaker – helping teams build websites and digital products with a focus on CSS, accessibility, and performance.

Accommodating Both Expert Users and Novice Users in One Interface by Utilizing Multi-layer Interface in Complex Function Products
Rapid development of electronic technology promotes the complex function of a product. Users have to adapt themselves to interface with diverse mental model setting. To improve usability, both resolutions of consistent interface and wizard interface were frequently applied to help novice. However, both of them require as much time for those who are familiar with the system, i.e. expert users. Shneiderman (2000) remarked that Universal Usability requires that software systems accommodate a diverse set of users. Multi-Layer interface might be a solution for complex user interface and satisfy both novice and expert users. The idea of multi-layer interface has been applied to hardware and software interface design. Cases were discussed in which the improved Multi-Layer Interface was analyzed and conclusions made.

High-Tech Anthropology® Process Tour
Come learn about the benefits of observing end users, creating and mapping personas, and assessing iterative designs. Additionally, see the other tools we use and visuals we create to capture and distill information that will help us mitigate the risk of a failed end product. These steps build the foundation for user-friendly designs tailored to target persona(s) – for products that are actually adopted (and even enJOYed!) rather than tossed to the side or treated like paperweights.

The Customer Discovery Handbook
This is a practioner's guide to conducting design research on personas, needfinding, value, and usability.
Orchestrating Experiences By Chris Risdon & Patrick Quattlebaum
Create seamless customer experiences in complex environments with Orchestrating Experiences. Learn collaborative design strategies for tackling multi-channel challenges.

Usability/UX/Accessability Research? · Issue #819 · w3c-fedid/FedCM
I'm curious if this work has any usability, UX, or accessibility research that supports the designs here? Are there non-goals, or handling of failure case scenarios that have been envisioned an...
Bluesky's CEO on the Future of Social Media | SXSW LIVE
DesignABetterBusiness.tools | Tool Overview
Search and download all of the tools from the book Design A Better Business

Startseite | Klimadashboard Österreich
Wissenschaftsbasiert. Transparent. Unabhängig.Bekannt aus DER STANDARD, ORF, APA, Stern.de.

UXcamp Europe
600+ active participants from all over the world meet for inspiration, networking, and lots of fun in Berlin every year.

Design From the Margins
In an age of virtual connectivity and increased reliance on the internet for daily functions, including by marginalized groups, can companies and technologists reframe their features or standards to support the most marginalized users’ needs? Can the modes of resilience within digital spaces from some of the most marginalized groups be listened to, learned from, and centered when creating technology? Design from the Margins (DFM), a design process that centers the most impacted and marginalized users from ideation to production, pushes the notion that not only is this something that can and must be done, but also that it is highly beneficial for all users and companies. For this to happen, consumer interest conversations need to be framed outside the “biggest use case” scenarios and United States and European Union-centrisms and refocused on the cases often left in the margins: the decentered cases. This report outlines how the DFM method can be used to build our most well-known and relied-upon technologies for decentered cases (often deemed “edge cases” which is atypical or less common use case for a product) from the beginning of the design process, rather than retrofitting them post-deployment to cater to communities with what are perceived to be extra needs.

Twelve Emerging Best practices for Adding UX Work to Agile Development
How experienced UX practitioners have adapted to work happily in Agile environments