







Ed's repo of Claude Code plugins, centered around a research-plan-implement workflow. Only a tiny bit cursed. If you're lucky.
Overview - Claude Code Docs
Claude Code is an agentic coding tool that reads your codebase, edits files, runs commands, and integrates with your development tools. Available in your terminal, IDE, desktop app, and browser.
Getting Started with Claude Code: A Researcher’s Setup Guide
Video 1 in a series on Claude Code


Tool use with Claude
Connect Claude to external tools and APIs. Learn where tools execute and how the agentic loop works.
Customize Claude Code with plugins | Claude
Claude Code now supports plugins: custom collections of slash commands, agents, MCP servers, and hooks that install with a single command. Share your Claude Code setup with plugins Slash commands, agents, MCP servers, and hooks are all extension points you can use to customize your experience with...

I Switched From Claude Code to OpenCode — Here's Why
I tested OpenCode against Claude Code for real development work. Here's what surprised me about the open-source alternative — and what I don't miss.

Claude Code by Anthropic | AI Coding Agent, Terminal, IDE
Anthropic's agentic coding tool for developers. Claude Code understands your codebase, edits files, runs commands, and helps you ship faster.

How I've been using Claude Code
I've been using Claude Code a lot recently, and having a pretty good time of it. This is my report on that, and what I've found does and doesn't work well.
Stories | Cyrus
Insights, tutorials, and case studies on AI-powered development workflows. Learn how teams use Cyrus with Linear and Claude Code to ship 20x faster.
Atmospheric Automated Development
Marking a piece of feedback 'planned' kicks off an autonomous coding agent that implements it and opens a draft PR. Built with userinput.app, airglow, and GitHub Actions, without touching the app.
How Anthropic teams use Claude Code | Claude
Teams across Anthropic use Claude Code for everything from debugging production issues and navigating unfamiliar codebases to building custom automation tools. Here's how.

Introducing advanced tool use on the Claude Developer Platform
Claude can now discover, learn, and execute tools dynamically to enable agents that take action in the real world. Here’s how.

Announcing Box3D
I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features needed for 3D games. Some additions: Triangle mesh collision Height-field collision Baked compound collision The core architecture of Box3D remains almost identical to Box2D. C API All library source is C17 Sub-stepping solver Continuous collision Graph coloring for large islands Wide SIMD contact solver Multi-threading hooks Optional internal scheduler Large world support with doubles for position Recording and replay If you want to see Box3D in action, watch this video:
GitHub - jarrodwatts/claude-hud: A Claude Code plugin that shows what's happening - context usage, active tools, running agents, and todo progress
A Claude Code plugin that shows what's happening - context usage, active tools, running agents, and todo progress - jarrodwatts/claude-hud
Just got everything lined up to release `ed3d-plugins`, the Claude Code harness I use in my day-to-day. While they're yelling about gas towns, I present an e-bike, just don't drive it on the sidewalk. I'm biased, but I think it's good. I've tried a few similar, and I keep going back.
GitHub - ed3dai/ed3d-plugins
github.com