







matrix-rust-sdk + WASM = EXW/D?
Tutorial: Writing a tiny Entity Component System in Rust
The Entity Component System (or ECS) pattern is all the rage in the Rust game development community. In this short tutorial we're going to build our own.
C ABI Changes for `wasm32-unknown-unknown` | Rust Blog
Empowering everyone to build reliable and efficient software.

Making Rust Workers reliable: panic and abort recovery in wasm‑bindgen
Panics in Rust Workers were historically fatal, poisoning the entire instance. By collaborating upstream on the wasm‑bindgen project, Rust Workers now support resilient critical error recovery, including panic unwinding using WebAssembly Exception Handling.

Rust - The WebAssembly Component Model
Rust has first-class support for WebAssembly core and WebAssembly components via the available targets in the toolchain:
Master Hexagonal Architecture in Rust
Everything you need to write flexible, future-proof Rust applications using hexagonal architecture.

A Kubernetes Operator in Rust
You can check the operator yourself here, or use it as boilerplate code to start your own rust operator. A little bit of background I’ve been writing Kubernetes operators for quite some time …

One year of Rust | Rust Blog
Empowering everyone to build reliable and efficient software.

Announcing Rust 1.12.1 | Rust Blog
Empowering everyone to build reliable and efficient software.

nix-community/fenix
Rust toolchains and rust-analyzer nightly for Nix [maintainers=@figsoda, @winterqt, @eureka-cpu]
Oxmgr — Rust Process Manager
42× faster crash recovery, 20× lower memory than PM2. Written in Rust.
RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam` :: Rustacean Station
Come journey with us into the weird, wonderful, and wily world of Rust.