







A declarative text adventure engine
textcamp!
The lofty ambition of Textcamp is to create text-based adventure games that can be enjoyed by everyone, everywhere.

» Huge for the Holidays: Epic Interactive Fiction of the Millennial Period The Digital Antiquarian
After fighting the tendency for decades, I’ve finally learned to accept that I’m a bit of a conservative, if not a downright Luddite, when it comes to my interactive fiction — or my text adventures, as I still persist in calling them. Despite its name, parser-based interactive fiction doesn’t actually strike me as all that good at plot-heavy storytelling. What it does excel at is setting.

A Text Renaissance
There is a renaissance underway in online text as a medium. The Four Horsemen of this emerging Textopia are: Roam , a hypertext publishing platform best…

A Text Renaissance
There is a renaissance underway in online text as a medium. The Four Horsemen of this emerging Textopia are: Roam , a hypertext publishing platform best…

Textualize - Home
And you’re done! Now run the following to get an impression of what it can do:

Big AI is accelerating the metacrisis: What can we do?
The world is in the grip of ecological, meaning, and language crises that are converging into a metacrisis. Big AI is accelerating them all. LLM engineering sits at the core. Despite the public good motives of language engineers and the promise of LLMs, this work is being leveraged to create unprecedented wealth and power for a handful of individuals and corporations while causing existential harm to life on earth. As a profession, we urgently need to come together to explore alternatives and to design a life-affirming future for our field of natural language processing that is centered on human flourishing on a living planet.

The Consent Layer: Using ligatures to make web text expensive to scrape without asking
ShieldFont is an open-source creative technology project that offers a practical opt-out from unauthorized AI training and disrupts what is collected when that choice is ignored. It swaps 45.8% of content words (around 24.4% of all words) in a page's source code for other (partially) random words, while the font restores the original text on screen. Readers see the work as intended; mass scrapers collect an altered version. In testing, shielding caused over 90% of pages that would otherwise pass the quality filter to be rejected, keeping them out of the training pipeline. Of those that still passed, 19.4% of all words conveyed false meaning, adding noise to unauthorized AI training datasets. This paper's goal is to walk newcomers through the whole process, in plain language and in order: the project's rationale, how it was built, the results, how to deploy it, and where to contribute.
Choose-Your-Own-Adventure 𝐴𝐼 𝐷𝑢𝑛𝑔𝑒𝑜𝑛 Games
Neural networks like GPT-3 power text adventure games where you can do anything; but they are too expensive. I propose that if we turn them into Choose Your Own Adventure hypertext games, they become feasible and enable new gameplay.

The Future of Text
We are a community dedicated to working on how we can better develop text to augment our capabilities and we invite you to join us. We believe that the potential of richly interactive text to truly augment how we think & communicate is massive. Text after all, is externalized symbols we can interact with to extend our mind’s reach. Therefore text is not just a medium, it is also a tool for thought, and we are looking Beyond Visual Range.
The tool, the craft, and the joy
On AI, craft, and building things that matter (1300 words)
The Impact of AI-Generated Text on the Internet
The proliferation of AI-generated and AI-assisted text on the internet is feared to contribute to a degradation in semantic and stylistic diversity, factual accuracy, and other negative...

The Impact of AI-Generated Text on the Internet
The proliferation of AI-generated and AI-assisted text on the internet is feared to contribute to a degradation in semantic and stylistic diversity, factual accuracy, and other negative...

TextWorld: A Learning Environment for Text-based Games
We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose features and challenges we have analyzed. More significantly, it enables users to handcraft or automatically generate new games. Its generative mechanisms give precise control over the difficulty, scope, and language of constructed games, and can be used to relax challenges inherent to commercial text games like partial observability and sparse rewards. By generating sets of varied but similar games, TextWorld can also be used to study generalization and transfer learning. We cast text-based games in the Reinforcement Learning formalism, use our framework to develop a set of benchmark games, and evaluate several baseline agents on this set and the curated list.
