







A platform for managing video games on ATProto, enabling data sovereignty for both players and developers.
Building the Future of Games on ATProto | Birbhouse Games
Game platforms hold too much power over developers. We want to change that by decentralizing games with ATProto — devs own their data, players own their progress, and no payment processor can take it away.
gamesgamesgamesgamesgames/lexicon
An open data standard for describing video games and their data on ATProto.
[Proposal] WG for Games
TLDR: I’m proposing a working group to take ownership of the work I and others have been doing to support games on atproto. There have been lots of efforts to support games on atproto already. @rpg.actor is building an ecosystem where data can be shared across games @byjp.me created a mod for Slay the Spire II that puts your runs on protocol @orta.io added Atmospheric login to @puzzmo.com games and stores some data on protocol @lemmaeof.gay is building rhythm game score tracking on Tsuganite ...

Games apps | at-store
Games apps grouped around a shared workflow, use case, or capability across the Bluesky ecosystem.
ATproto Apps
Browse a curated directory of ATproto apps and services—clients, feeds, tools, games, and more—with clear alternatives and links to try them.

ATproto Apps
Browse a curated directory of ATproto apps and services—clients, feeds, tools, games, and more—with clear alternatives and links to try them.

The Atproto Spaces Alpha is Live - AT Protocol
Atproto Spaces, formerly known as “the permissioned data protocol,” is a new extension to atproto that enables non-public data. The alpha is now officially open. Here’s how to develop with it and what to expect as we work towards the full release.

The Atproto Spaces Alpha is Live - AT Protocol
Atproto Spaces, formerly known as “the permissioned data protocol,” is a new extension to atproto that enables non-public data. The alpha is now officially open. Here’s how to develop with it and what to expect as we work towards the full release.

The Atproto Spaces Alpha is Live - AT Protocol
Atproto Spaces, formerly known as “the permissioned data protocol,” is a new extension to atproto that enables non-public data. The alpha is now officially open. Here’s how to develop with it and what to expect as we work towards the full release.

Introducing The Pentaract: A Comprehensive Set of Video Game Lexicons for ATProto
Some of you already know that I’ve been working on-and-off on a lexicon for video games. I figured it would be a good idea to put the lexicon up for further discussion, and to make sure I’m headed down the right path with things. But why? Last year, the video games industry experienced a significant upheaval when radical groups leveraged moral panic to pressure payment processors, which in turn pressured games platforms to remove NSFW applications. This resulted in a lot of underrepresented dev...

ATmosphere Games - (definitions for eligibility and interop)
As the number of games using rpg.actor increased, we realized a need for something that could declare what records a game requires, and how they could be verified. We wanted to build an Experiences Portal that could showcase games using the .sprite or .stats lexicons, and make clear how other games required or used the interoperable records from different games and projects. For example, how Clun’s Cannon uses the Jet Pack item from protoimsg.app, or how chaos.soccer verifies the Clown Shoes ...

Imagining atproto as a post-app protocol starts with materializing the social filesystem – decomposing apps and their data into materials and instruments. For the time being, this guestbook is a good example where the display element is a material and the sign element is an instrument.
dan
in any case, the end game is composing these little guys, whatever goes on behind the scenes. social components
Why atproto has not been explored by game devs? Saves, collectibles and inventories can all be stored on a PDS Imagine carrying on your character from one game to another or between the same series instalments Storing stuff like CS2 skins on atproto should be a no brainer How cool is that?