







Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.
WebGPU is now supported in major browsers | Blog | web.dev
Read about the biggest web graphics launch since WebGL. WebGPU is supported across major browsers, bringing unparalleled performance to the web.

HipScript: Run HIP and CUDA code with WebGPU
Online compiler for HIP and NVIDIA® CUDA® code to WebGPU
Brandon on Twitter / X
I think we might need a new TensorFlow.js for the modern WebGPU era. The best starting point for this library is, ironically, TensorFlow.js with WebGPU backend. But, like three.js, there are indications that not designing them from the ground up around WebGPU can lead to…— Brandon (@brandon_xyzw) December 6, 2025
Bonsai 1-bit WebGPU - a Hugging Face Space by webml-community
Run 1-bit Bonsai LLMs locally in your browser on WebGPU
LFM2 WebGPU – In-browser tool calling - a Hugging Face Space by LiquidAI
In-browser tool calling, powered by Transformers.js
Shipping WebGPU on Windows in Firefox 141
After years in development, we will be releasing WebGPU on Windows in Firefox 141! WebGPU gives web content a modern interface to the user’s graphics processor, enabling high-performance comp…

software-mansion/TypeGPU
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
TypeGPU – Type-safe WebGPU toolkit
Discover how it can change the way you work with GPU rendering and computing.
Iwo Plaza – Your GPU is a JavaScript runtime* (TypeGPU deep-dive)
Electrobun + WGPU - Blackboard Blog
Electrobun now ships first-class WGPU, so you can render straight to GPU or use our Three.js/Babylon adapters in Bun without touching a webview.
Shaders
Component library for creative WebGPU effects in modern frontend frameworks. Compose interactive visuals for Vue, React, Svelte and Solid.

GitHub - playcanvas/engine: Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF - playcanvas/engine
lisyarus/webgpu-shallow-water
GPU shallow water solver using the virtual pipes model using WebGPU
Surfel-based global illumination on the web
Can we use WebGPU to compute real-time global illumination with surface patches called surfels? Does it look good enough? Is it fast enough? And can we finally construct viable compute-heavy rendering pipelines right here on the open web? Join me on this journey and let's find out!

GoogleChromeLabs/wpt-gen
A CLI tool to analyze feature specs and generate the required web platform tests