







🖥 A curated list of bookmarks, tools, tutorials, and other cool resources for text-based game developers.
edoardottt/awesome-hacker-search-engines
A curated list of awesome search engines useful during Penetration testing, Vulnerability assessments, Red/Blue Team operations, Bug Bounty and more
Game Development
Access tools, tutorials libraries, and code samples from Intel to optimize your games.

Making tools for game developers — Codecks
Rather than use a tool that assumes order and fails when faced with the reality of game development, we're building a tool that assumes chaos and, in spite of that, reduces the stress that comes with it.

How to write better (game) libraries
Introduction The aim of this article is to provide a series of good general advice and consideratio…

Hack-with-Github/Awesome-Hacking
A collection of various awesome lists for hackers, pentesters and security researchers
Playing the best terminal game ever! (Swaggerfall Gameplay)
Automerge 3.0 Beta, Sketchy Calendar, and a lab website refresh
Some major updates to our open-source Automerge library, an introduction to Sketchy Calendars, and a peek at our work on collaborative game development. Also some meta content—a refreshed website, and a talk about how we work.

Between Principle and Pragmatism: Reflections on Prototyping Computational Media with Webstrates
Computational media describes a vision of software, which, in contrast to application-centric software, is (1) malleable, so users can modify existing functionality, (2) computable, so users can run custom code, (3) distributable, so users can open documents across different devices, and (4) shareable, so users can easily share and collaborate on documents. Over the last ten years, the Webstrates and Codestrates projects aimed at realizing this vision of computational media. Webstrates is a server application that synchronizes the DOM of websites. Codestrates builds on top of Webstrates and adds an authoring environment, which blurs the use and development of applications. Grounded in a chronology of the development of Webstrates and Codestrates, we present eight tensions that we needed to balance during their development. We use these tensions as an analytical lens in three case studies and a game challenge in which participants created games using Codestrates. We discuss the results of the game challenge based on these tensions and present key takeaways for six of them. Finally, we present six lessons learned from our endeavor to realize the vision of computational media, demonstrating the balancing act of weighing the vision against the pragmatics of implementing a working system.


Callum's Sandbox
Callum's Sandbox - WebGL experiments, tests, code and sample applications.
Game Programming Patterns
I’m here to help! Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster.
The Best 8 Free and Open Source Game Development Software
The game development software solutions are best to use for developing interesting 2D and 3D games that can retain the interest of the gamers as well as the developers.


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