







🖥 A curated list of bookmarks, tools, tutorials, and other cool resources for text-based game developers.
Automerge 3.0 Beta, Sketchy Calendar, and a lab website refresh
Some major updates to our open-source Automerge library, an introduction to Sketchy Calendars, and a peek at our work on collaborative game development. Also some meta content—a refreshed website, and a talk about how we work.

Between Principle and Pragmatism: Reflections on Prototyping Computational Media with Webstrates
Computational media describes a vision of software, which, in contrast to application-centric software, is (1) malleable, so users can modify existing functionality, (2) computable, so users can run custom code, (3) distributable, so users can open documents across different devices, and (4) shareable, so users can easily share and collaborate on documents. Over the last ten years, the Webstrates and Codestrates projects aimed at realizing this vision of computational media. Webstrates is a server application that synchronizes the DOM of websites. Codestrates builds on top of Webstrates and adds an authoring environment, which blurs the use and development of applications. Grounded in a chronology of the development of Webstrates and Codestrates, we present eight tensions that we needed to balance during their development. We use these tensions as an analytical lens in three case studies and a game challenge in which participants created games using Codestrates. We discuss the results of the game challenge based on these tensions and present key takeaways for six of them. Finally, we present six lessons learned from our endeavor to realize the vision of computational media, demonstrating the balancing act of weighing the vision against the pragmatics of implementing a working system.

Game Programming Patterns
I’m here to help! Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster.
Fast and Reliable Video Game Collections | Myrient
Experience an unmatched video game archive with fast downloads and no ads.
Game Dev by @trezy.codes
Posts about all aspects of game development. Opt in with "game", followed by animation, art, audio, design, dev, jam, lighting, music, narrative, or writing. Opt out with #Private, #NoFeed, or #NoGameDev. Discuss at trezy.studio/discord. Support the feed at ko-fi.com/trezycodes.
Game Dev by @trezy.codes
Posts about all aspects of game development. Opt in with "game", followed by animation, art, audio, design, dev, jam, lighting, music, narrative, or writing. Opt out with #Private, #NoFeed, or #NoGameDev. Discuss at trezy.studio/discord. Support the feed at ko-fi.com/trezycodes.
Website Builder for Indie Game Developers
ManaKeep makes it easy to create a great website for your indie game

affaan-m/everything-claude-code
Complete Claude Code configuration collection - agents, skills, hooks, commands, rules, MCPs. Battle-tested configs from an Anthropic hackathon winner.
Learn about Lore: next-generation open source version control
Maintained by Epic Games, Lore is designed for unprecedented scalability of both data and teams. It’s optimized for projects that combine code with large binary assets.
The Slang Shading Language
Empowering real-time graphics developers with advanced language features and machine learning capabilities.
idk why i haven't really tried @semble.so bookmarklets on web and ios until now. so much fun! already saved and discovered a bunch of cool stuff in just a ~day of using them. major friction for capture removed.

CRASH THE ARCADE
Cartridge