







Performant Byzantine Fault Tolerant State Machine Replication (BFT SMR) in Rust.
ssbc/ssb-server
The gossip and replication server for Secure Scuttlebutt - a distributed social network
RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam` :: Rustacean Station
Come journey with us into the weird, wonderful, and wily world of Rust.
Announcing Rust 1.12.1 | Rust Blog
Empowering everyone to build reliable and efficient software.

rumqttc - Rust
A pure rust MQTT client which strives to be robust, efficient and easy to use. This library is backed by an async (tokio) eventloop which handles all the robustness and and efficiency parts of MQTT but naturally fits into both sync and async worlds as we’ll see
Pretty State Machine Patterns in Rust
A computer scientist working in open source towards a more hopeful future.

Introducing Matchbox
I'm very happy to announce the Matchbox project. A solution for painless peer-to-peer networking in rust web assembly.

Announcing Rust 1.96.1 | Rust Blog
Empowering everyone to build reliable and efficient software.

Announcing Topcoat: a framework for building full-stack reactive web apps with Rust | Tokio - An asynchronous Rust runtime
Tokio is a runtime for writing reliable asynchronous applications with Rust. It provides async I/O, networking, scheduling, timers, and more.
One year of Rust | Rust Blog
Empowering everyone to build reliable and efficient software.

Spirallex/rust-pds
Single-binary AT Protocol PDS in Rust (macOS) + device-portable stelyph-core that runs on-device in iOS. Self-hosted Bluesky federation.
Async: What is blocking? – Alice Ryhl
The async/await feature in Rust is implemented using a mechanism known as cooperative scheduling, and this has some important consequences for people who write asynchronous Rust code.
Zero-copy Protobuf and ConnectRPC for Rust
As part of my work at Anthropic, I open sourced two Rust crates that fill a gap in the RPC ecosystem: buffa, a pure-Rust Protocol Buffers…
Tutorial: Writing a tiny Entity Component System in Rust
The Entity Component System (or ECS) pattern is all the rage in the Rust game development community. In this short tutorial we're going to build our own.
