







Formally verified 3D mesh intersection - trust 93 lines of spec, not 1000+ lines of AI-written code
mesh-llm/docs/EXO_COMPARISON.md at 2c334485856b110e9eb3f8e46e4cc3e8993bea1d · Mesh-LLM/mesh-llm
Distributed AI/LLM for the people. Share compute privately or publicly to power your agents and chat. - Mesh-LLM/mesh-llm
atmoprints - 3D Models on AT Protocol
A decentralized 3D model hosting platform built on AT Protocol. Share, discover, and download 3D printable models on the open social web.
Seeed-Solution/MeshClaw
Bring AI to the Mesh — OpenClaw plugin for Meshtastic LoRa · No Internet Required
Code Worth Writing - Ray Myers | SSW 2026
Mesh Outlines Without Post-Processing in Unreal Engine
Some time ago I saw a neat solution by Cory Spooner on outlining meshes using particle sprites. The concept has been done before – but it’s interesting enough to cover it regardless for Unreal Engine...

Mesh - Be more thoughtful with the people in your network.
Mesh is a beautiful rolodex and CRM for iPhone, Mac, Windows, and web, built automatically to help you manage your personal and professional relationships.

ed3dai/ed3d-plugins
Ed's repo of Claude Code plugins, centered around a research-plan-implement workflow. Only a tiny bit cursed. If you're lucky.
Calculating with lenses | Proceedings of the 20th ACM SIGPLAN workshop on Partial evaluation and program manipulation
Functional programs are particularly well suited to formal manipulation by equational reasoning. In particular, it is straightforward to use calculational methods for program transformation. Well-known transformation techniques, like tupling or the ...

Mesh, Automattic's CRM for everyone, comes to Android | TechCrunch
Mesh, an AI-powered contacts app and relationship manager from Automattic, is now an Android app.

Notes from the Lab - March 2025 · folk-js folkjs · Discussion #36
This month, we restructured the repository in preparation for publishing. We extracted and optimized geometry utilities into a separate package, implemented Bounding Volume Hierarchies for efficien...
@tomlarkworthy/svg-lens
The drawing syncs to the code and vice versa. Switch between using code and UI. Built on composable lens [Foster et al. 2007] and edit-lens [Hofmann et al. 2012] theory, but applied in the string domain so unknown semantics like SVG animations are preserved without parsing. Follows the path of Sketch-n-Sketch [Chugh et al. 2016] [Hempel et al. 2019] but applied to an existing image format: SVG. Generated with a novel prompting strategy of requesting an LLM to use property checking against mathematical laws as a architecture, leading to strong implementation consistency over an expansive domain.
Unreal Engine Plugins That I Reckon Are Good
Mesh Tool by Nate Mary is a general modeling tool and the best way to do level design in the editor, though UE5’s CubeGrid tool is really good too (but has fewer functions than this). You can use both together, both just output meshes. I asked Nate to add Hotspot Texturing like Source 2 has, and the madman did it. The pictures above are all of MeshTool stuff, all of it whipped up real quick.

Announcing Box3D
I’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features needed for 3D games. Some additions: Triangle mesh collision Height-field collision Baked compound collision The core architecture of Box3D remains almost identical to Box2D. C API All library source is C17 Sub-stepping solver Continuous collision Graph coloring for large islands Wide SIMD contact solver Multi-threading hooks Optional internal scheduler Large world support with doubles for position Recording and replay If you want to see Box3D in action, watch this video:

What is Malleable Software Now | Bryan Min (02-27-2026)

Apps and programming: two accidental tyrannies
Substrates 2025 - Proceedings
pure.au.dk
𝕮 (@chrisshank.com)

UIST 2019 Visions - Michel Beaudouin-Lafon: A World Without Apps
Where there is emerging technology, there are creative technologists playing in the space between art and tech 🌻💻🧑🎨 Turns out play and…
It was a huge honor to present the opening keynote address at #SIGIR2026 and to talk about the need for IR to resist uncritical adoption of…
CSDL | IEEE Computer Society

Informatics of the Oppressed
Reflective design

Algorithmic Monocultures in Hiring - Stanford Digital Economy Lab