







💥 Blazing fast terminal file manager written in Rust, based on async I/O.
mohsen1/yek
A fast Rust based tool to serialize text-based files in a repository or directory for LLM consumption
rumqttc - Rust
A pure rust MQTT client which strives to be robust, efficient and easy to use. This library is backed by an async (tokio) eventloop which handles all the robustness and and efficiency parts of MQTT but naturally fits into both sync and async worlds as we’ll see
RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam` :: Rustacean Station
Come journey with us into the weird, wonderful, and wily world of Rust.
An early look at tailscale-rs, a tsnet library in Rust
We've launched an experimental Rust library for Tailscale via tsnet. Help test tailscale-rs and shape it with your feedback.
Announcing Topcoat: a framework for building full-stack reactive web apps with Rust | Tokio - An asynchronous Rust runtime
Tokio is a runtime for writing reliable asynchronous applications with Rust. It provides async I/O, networking, scheduling, timers, and more.
Async: What is blocking? – Alice Ryhl
The async/await feature in Rust is implemented using a mechanism known as cooperative scheduling, and this has some important consequences for people who write asynchronous Rust code.
Making Shell History Magical w/ Ellie Huxtable [Atuin] (TT #9)
Announcing Rust 1.96.1 | Rust Blog
Empowering everyone to build reliable and efficient software.

Announcing Rust 1.12.1 | Rust Blog
Empowering everyone to build reliable and efficient software.

emilk/egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
One year of Rust | Rust Blog
Empowering everyone to build reliable and efficient software.

quick_cache - Rust
Lightweight, high performance concurrent cache. It allows very fast access to the cached items with little overhead compared to a plain concurrent hash table. No allocations are ever performed unless the cache internal state table needs growing (which will eventually stabilize).
