







GPUI
A fast, hybrid immediate and retained mode, GPU-accelerated UI framework for Rust from the creators of Zed and Delta.
Leveraging Rust and the GPU to render user interfaces at 120 FPS
From the Zed Blog: A deep-dive into the graphical underpinnings of GPUI, the hardware-accelerated framework that powers Zed's user interface.

ppmpreetham/BUI
Blender's GPU Accelerated UI, Decoupled from it's original codebase. Supports Rust, Python, JS, React, C & C++. Twice as good as GPUI
Rust SIMD on the GPU
GPU code can now use Rust's portable SIMD. We share the implementation approach and what this unlocks for GPU programming.
Introducing CUDA Rust: Two Tracks for Writing GPU Kernels | NVIDIA Technical Blog
In September 2026, NVIDIA announced it is leaning into native GPU programming in Rust. CUDA C++ and CUDA Python are mature, enterprise-grade toolchains, and NVIDIA will be growing and maturing CUDA…

iced - A cross-platform GUI library for Rust
A cross-platform GUI library for Rust focused on simplicity and type-safety.
emilk/egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Christian Legnitto Interview, Maintainer: rust-gpu, rust-cuda [Rust Project Content @ RustConf 2025]
gpuix-svelte: Build native desktop apps with Svelte
A Svelte renderer for native desktop apps on macOS, Windows and Linux. GPUI, the UI framework behind the Zed editor, draws them, with no DOM or webview.

Async/await on the GPU
GPU code can now use Rust's async/await. We share the reasons why and what this unlocks for GPU programming.
Async/await on the GPU
GPU code can now use Rust's async/await. We share the reasons why and what this unlocks for GPU programming.
My new job
I am happy to announce that I have joined a new startup called VectorWare. The linked website is currently very bare-boned, but the company aims to use Rust to improve the state of GPU programming.
Zag - Rapidly build UI components without sweating over the logic.
State machines for accessible, interactive and performant UI components

Ditto - Introducing Safer FFI
Introducing safer_ffi, a Rust framework that allows you to write foreign function interfaces (FFI) without polluting your Rust code with `unsafe` while improving readability.

Graphics and FPL: Porting a Haskell graphics framework to Rust (luminance)
I wanted to write that new article to discuss about something important I’ve been doing for several weeks. It’s actually been a month that ...