







DOOM: The Dark Ages Revelations faced brutal crunch, with developers working up to 80-hour weeks to finish the expansion before release.
Laid off id Software developer says crunch on Doom: The Dark Ages' Revelations DLC was "brutal" with up to 17-hour days
Doom: The Dark Ages developer id Software may have managed to ship the Revelations DLC on time, but it reportedly came at the cost of the wellbeing of its staff

AI Doomsday Panic Is Completely Out Of Control
The press obsession with software-powered doomsday is a misdirection overshadowing a much deadlier reality: our public interest regulators no longer function.
INDIE GAME DEV: DEATH LOOPS
In this article, I will identify two traps that many indie game developers fall into that either prevent them from finishing their projects or extend the length of the development to a point where there is tremendous pressure for the game to succeed. I call these traps "death loops" because of the fatigue and burnout they can cause (and how easy it is to get stuck in them). The article will also offer some suggestions on how to break out of these loops.
Opinion | Video Games Are Destroying the People Who Make Them (Published 2017)
The industry’s infamous “crunch” culture is taking a serious toll on workers.

Noel Welsh: Doom Emacs Workflows
I recently switched to Doom Emacs from Spacemacs. The Doom documentation is currently quite sparse, so I've posted here my personal notes on using Doom along with a description of my workflow (something I find vital but missing from most documentation). Doom might be for you if

Doom, compiled into a transformer — Out of Distribution
No training anywhere: a compiler sets the weights of a stock Phi-3-architecture checkpoint so autoregressive generation executes Doom's classic renderer.

The Virtual Reality of John Carmack
The Dallas video game genius behind “Doom” and “Quake” is back, this time in the nascent VR space. In this exclusive interview, he tells why.

20 years ago, Dead Rising showed a different path for open worlds, and more games should pinch its ideas
Dead Rising showed developers there were different ways of doing open worlds. 20 years since its release, we go back and explore what we could of had.

AI Doomsday Bullshit Is Getting Tired
The "rogue AI" narrative continues to help obscure very ugly and avoidable human failures.
cataclysm: The zombie apocalypse starts now
I love it when people suggest console games for Linux are a joke. I can think of three or four games offhand — crawl is one, taipan and gearhead are others — with more depth and intelli…


The Vault
The Vault contains every game released in the world for thirty-three classic systems.

Doomscrolling
Doomscrolling is the act of spending an excessive amount of time on digital content that elicit negative emotions. The concept was coined around 2018, and became more widespread in the context of the COVID-19 pandemic. The World Health Organization (WHO) observed that the pandemic was accompanied by widespread misleading information, conspiracy theories, and false reports, which it referred to as an "infodemic".
It's a torturous chaos until it isn't
Even at wildly successful startups, the first few years are gut-wrenching, uncertain, on the brink of collapse, where pessimism is realism, and yet optimism is required.
It's Time To Rethink Everything by @t3dotgg