







Posted on Monday 13 Oct 2025. 698 words, 12 links. By Matt Webb.
“Cyborgs” | Nicky Case
(⏱ reading time: 11 minutes) Recently, three threads in my life have coincided on one word: “cyborg“. Thinking about the problem of how to a

one with the machine
vannever bush, joseph licklider, chatgpt, and the dream of the cyborg

Augment
A collection of essays on the future of personal computing — specifically, on the kind we’d like to see more of in the future, and the ideas that might help us get there.

Defining the Dimensions of the “Space” of Computing
The first computing machines were so large they filled entire rooms. Today they are ubiquitous, built invisibly into our environments. While it's tempting to view this change within a predetermined space of progress, we can still shape the future on our own terms.

softer computing club
a cozy community of humans and computers on the planet earth
Architecture and the Internet: Designing places in cyberspace
Cyberspace, as the information space is called, has become accessible in the past decade through the World Wide Web. And although it can only be experienced through the mediation of computers, it is quickly becoming an alternative stage for everyday economic, cultural, and other human activities. As such, there is a potential and a need to design it according to place–like principles. Making places for human inhabitation is, of course, what architects, landscape architects, and town planners have been doing in physical space for thousands of years. It is curious, therefore, that Cyberspace designers have not capitalized on the theories, experiences, and practices that have been guiding physical place–making. While most 3D environments closely mimic physical spaces, they are, by and large, devoid of the essential characteristics that differentiate a ‘place’ from mere ‘space.’ And only rarely are they sensitive to, and take advantage of, the peculiarities of Cyberspace. We believe that this state of affairs is temporary, characteristic of early adoption stages of new technologies. As the Web matures, and as it assumes more fully its role as a destination rather than as means of communication, there will be a growing need to design it according to place–making principles. By looking at physical architecture as a case study and metaphor for organizing space into meaningful places, this paper explores the possibility of organizing Cyberspace into spatial settings that not only afford social interaction, but, like physical places, also embody and express cultural values. At the same time, because Cyberspace lacks materiality, is free from physical constraints, and because it can only be ‘inhabited’ by proxy, these ‘places’ may not necessarily resemble their physical counterparts.
FF26 – This is not the tech I signed up for! – An approach to permacomputing - Darío Gutiérrez Mori
Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
How AI Chatbots Are 'Deskilling' Human Empathy
Sherry Turkle's latest book, Artificial Intimacy: Who We Become When We Talk to Machines, comes out on September 29.

Digital Dualism versus Augmented Reality - Cyborgology
The Society Pages (TSP) is an open-access social science project headquartered in the Department of Sociology at the University of Minnesota
Good Robot
What is good technology? Is ‘good’ technology even possible? And how can feminism help us work towards it? The Good Robot addresses these crucial questions through the voices of leading feminist thinkers, activists and technologists. Each thinker provides a snapshot of key challenges, questions and provocations in the field of feminism and technology. While the question of whether various AI and technological advances can be ethical is not new, the embedded nature of feminist perspectives pulls out whether this perceived ‘goodness’ or ‘wrongness’ might actually impact our lives in the 21st century. This book explores both the radical possibilities of technology to disrupt practices of patriarchy, colonialism, racism and beyond but also provides a significant critique of how we can contain the ethical possibilities of entities we cannot predict. In exploring unjust technological practices and engaging critical voices in the tech industry, the existing moral issues are brought to light as well as the possible ethical quagmires. This book opens a new space of discussion on digital technologies – one that insists that the future of AI is an urgent feminist issue.

Episode 5: Metaphors for AI, with Shannon Vallor
This week, Adam talks with Shannon Vallor, a philosopher of AI, about the metaphors we use to talk about AI and ourselves. They also dunk on libertarians and San Francisco billboards, and consider what kind of hope we can have for the future of technology.Messages: • Support the show at patreon.com/DreamingAgainstTheMachine • Follow us on Bluesky and Instagram • Subscribe to the show wherever you get your podcasts! • Check out other great podcasts from Multitude like Wow if TrueAbout the show:Dreaming Against the Machine is a podcast about envisioning a realistic and hopeful future. Each week, the show’s host, journalist and astrophysicist Dr. Adam Becker, will have an earnest (and entertaining!) conversation with a guest about possible futures, seen through the lenses of history, science, and culture. In a world where tech oligarchs and their power fantasies are driving visions of the future, Dreaming Against the Machine aims to take back the terms of the public conversation about what our world can and should be.

Cybernetics in the Future - Introduction by Mary Catherine Bateson
Phone-Free Schools Movement | Protecting Student Well-Being

'Life needs to be more like this': Some bars and restaurants are going phone free

Young people are crowding underground phone-free parties. I went to one.