







The mainstream narrative of esports has been lovingly crafted by those who benefit from its success. There’s big money in esports, they say. You’ve heard

Good Game Well Played: The Story of the Staying Power of ‘StarCraft’
Twenty years after Blizzard’s baby redefined a genre and spawned the esports movement, it remains a timeless proof of concept for what online competition can be

Designing Games With Esports In Mind - Hotspawn
With the rapid growth of esports, more and more designers are setting out to develop a game with the hopes of it becoming the next big competative game.

The esports pipeline problem
Unlike regular sports, esports are missing a formal process for turning amateur players into professionals. We look into why

The optimistic view that indie games are in a golden age right now – How To Market A Game
It has been a rough couple of years in the games industry with layoffs and studio closures. However, from the perspective of a single-I or small team, we are in the middle of a golden age and most developers don’t realize it.
Online Gaming: The Rise of a Multi-Billion Dollar Industry
By 2022, the online gaming market is expected to rake in $196 billion in revenue, more than box office and recorded music revenues combined.

Startups’ Trillion-Dollar Numbers Game | Backchannel
Techies love making outrageous promises—but they’re pushing the limits of plausibility.

How Fanatics cornered the sports collectibles market
As FIFA's exclusive collectibles licensee, Fanatics is set to tap a rapidly growing market in the world's largest sport, but longstanding criticisms follow.

Valve’s quest to take e-sports mainstream
The ‘Dota 2’ version of the World Cup is bringing pro gaming to the fore

LoL Esports | Riot Games Partners With Cisco
We are proud to announce our multi-year partnership with Cisco, establishing the global technology leader as the Official Enterprise Networking Partner of League of Legends Esports.
The Streaming Wars: Its Models, Surprises, and Remaining Opportunities — MatthewBall.co
Three decades in and a lot of bucks spent, OTT competition has clarified. Though not in ways that were expected.

The mobile games industry is kept afloat by less than 1% of users
Almost half of all the revenue generated in mobile gaming comes from just 0.19 percent of users.

7 Reasons Why Video Gaming Will Take Over — MatthewBall.co
It’s replicating the most lucrative entertainment businesses on earth… and then adding a lot more.

Opinion: Xbox already has a marketing team and (unless I'm mistaken) journalists are not on its payroll
A conveyer belt of toothless Asha Sharma profiles have shown one thing: reporters who get access must do better.

Meta Myths
Meta deserves a bit of a discount off of its recent highs, but a number of myths about its business have caused the market to over-react.
How the Daily Fantasy Sports Industry Turns Fans Into Suckers (Published 2016)
While FanDuel and DraftKings look the other way, a small set of sophisticated high rollers is preying upon millions of innocent newbies — like me — every day.
