







You can do a lot of things with city builder games. You can replicate real cities, or you can simulate massive natural disasters. A YouTuber going by the
The City as Platform | David Bollier
In the age of ubiquitous Internet connections, smartphones and data, the future vitality of cities is increasingly based on their ability to use digital networks in intelligent, strategic ways. While we are accustomed to thinking of cities as geophysical places governed by mayors, conventional political structures and bureaucracies, this template of city governance is under great pressure to evolve. Urban dwellers now live their lives in all sorts of hyper-connected virtual spaces, pulsating with real-time information, intelligent devices, remote-access databases and participatory crowdsourcing. Expertise is distributed, not centralized. Governance is not just a matter of winning elections and assigning tasks to bureaucracies; it is about the skillful collection and curation of information as a way to create new affordances for commerce and social life.
GTS: Skyline, the wildest Bluesky client ever
An alt world built on Bluesky. Your feed is a city you drive and walk through: every billboard, screen and storefront a real post, live, and the people you follow right there with you. Read, like, reply and post from the street, watch together, run missions, race your friends.

Mini Skyline | Turn Real Places into Printable 3D Models
Choose a real place, shape a printable city or terrain model, preview it in 3D, and export a slicer-ready 3MF with Mini Skyline.
Game Dev Tree | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
Saving Incremental Games | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
A City Is Not a Computer: Other Urban Intelligences
<strong>A bold reassessment of "smart cities" that reveals what is lost when we conceive of our urban spaces as computers</strong> Computational models of urbanism—smart cities that use data-driven planning and algorithmic administration—promise to deliver new urban efficiencies and conveniences. Yet these models limit our understanding of what we can know about a city. <i>A City Is Not a Computer</i> reveals how cities encompass myriad forms of local and indigenous intelligences and knowledge institutions, arguing that these resources are a vital supplement and corrective to increasingly prevalent algorithmic models. Shannon Mattern begins by examining the ethical and ontological implications of urban technologies and computational models, discussing how they shape and in many cases profoundly limit our engagement with cities. She looks at the methods and underlying assumptions of data-driven urbanism, and demonstrates how the "city-as-computer" metaphor, which undergirds much of today's urban policy and design, reduces place-based knowledge to information processing. Mattern then imagines how we might sustain institutions and infrastructures that constitute more diverse, open, inclusive urban forms. She shows how the public library functions as a steward of urban intelligence, and describes the scales of upkeep needed to sustain a city's many moving parts, from spinning hard drives to bridge repairs. Incorporating insights from urban studies, data science, and media and information studies, <i>A City Is Not a Computer</i> offers a visionary new approach to urban planning and design.
Rethinking the Smart City: Democratizing Urban Technology - RLS-NYC
Following the celebration of the “creative city” (as described by Richard Florida), the “smart city” has become the new flavor of the month—and a brand. It makes clever use of resources, and it attracts money, corporate power, and private industries. Offering us cheap, effective solutions to social and political problems, the smart city is functional, […]

Computational Public Space
Skyliner for Bluesky App - App Store
Download Skyliner for Bluesky by Rayan Waked on the App Store. See screenshots, ratings and reviews, user tips, and more apps like Skyliner for Bluesky.
partisan-local-news/datasets/domains/metric_media at main · TowCenter/partisan-local-news
Contribute to TowCenter/partisan-local-news development by creating an account on GitHub.
GitHub - Freika/dawarich: Your favorite self-hostable alternative to Google Timeline (Google Location History)
Your favorite self-hostable alternative to Google Timeline (Google Location History) - Freika/dawarich
How Townscaper Works: A Story Four Games in the Making
Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain further insights thanks to my interviewing its creator Oskar Stalberg.

partisan-local-news/datasets/physical_papers/metric_media_network at main · TowCenter/partisan-local-news
Contribute to TowCenter/partisan-local-news development by creating an account on GitHub.

Mega Viral Games
Discover amazing games from across the internet. Like games to get personalized recommendations.
Today some of the most innovative creators & podcasters are launching social websites that will bring millions of their fans to the social web: verge.surf.social decoder.surf.social versionhistory.surf.social vergecast.surf.social wired.surf.social 404media.surf.social poweruser.surf.social