







This timeline is the result of researching the origins of digital paint and draw software, and the tools that were developed to allow for hand manipulation (versus plotter drawn) drawing and painting - the mouse, light pen & drawing tablet. If we look at the software that has become commonplace today (such as adobe photoshop), which allows for painting, animation and photo manipulation in one, we can trace the roots of this software to the University and Corporate Labs that housed large computers with advanced capabilities for their time - MIT Lincoln Labs & Radiation Labs, DARPA & the Augmented Research Centre (ARC), Bell Labs, NYIT’s Computer Graphics Lab, Xerox Palo Alto Research Centre (Xerox PARC), NASA’s Jet Propulsion Labs (JPL). The artistic collaborations that grew out of these labs fueled the advent of Computer Graphics, Computer Art and Video Art from the 1960's to the 1990's.
Drinking from the Firehose: Learning Computer Graphics Techniques and Programming
Graphics researchers waiting in the water fountain line at SIGGRAPH Yellowstone. Computer graphics as a field is broad, deep, complex, and intimidating. More than half a century of rapid progress driven by academic research and industry practices underly it. Parts delve pretty far into physics, math, signal processing, systems programming (and more). And performance is always at a premium—so simple, straightforward techniques are often not possible, and high-level programming abstractions not usable.

Prof. Judy Fan: Cognitive Tools for Making the Invisible Visible
Prof. Judy Fan: Cognitive Tools for Making the Invisible Visible
Computer Plant Life
"Thе Commodore РЕТ offers you а safe passage through the primeval swamр of computerization," says the ad copy accompanying this uncredited illustration in a June 1981 issue of Personal Computer World: That image and ad copy offers a perfect example of how most retro tech illustration works: Visualize the hell

Umoupen — Animate and Draw
Animation and drawing software for artists on Windows and macOS.
Early Tools for Thought, Mark Bernstein @ Tools For Thought Rocks


Open Canvas Working Group | OCWG
Working group for establishing interoperability between different infinite canvas tools.
Pixel Joint Forum: The Pixel Art Tutorial
Digital Art Enters the Museum Age — Social Software
We explore code and systems as a medium for creating new forms of art. We consider "software" in an expanded sense, examining the ways that we are programmed by technology around us and the ways we can write software to make change in the world.

History of The Graphical User Interface (GUI): A Wonderful Curse
Smart Disorganized Individuals: SpimeScript
These days, I'm thinking a lot about 3D printers, desktop manufacturing and software to create physical things. Last year I did some art...

Procedural Bestiary and the Next Generation of CG Software
A blog on various aspects of digital art and computer graphics practice and education by visual effects artist and 3D generalist Denis Kozlov.

The Making of Cursor's Icons
A year of drawing, testing, and shipping a complete icon system for the world's favourite coding agent.