







And I only somewhat know how it works
Figma’s big AI update takes on Adobe, WordPress, and Canva
There’s a new vector illustration tool on the scene.

kitty
If you live in the terminal, kitty is made for YOU! The fast, feature-rich, GPU based terminal emulator. Fast Uses GPU and SIMD vector CPU instructions for best in class performance, Uses threaded ...

The Ma of a New Machine – Scott Jenson
The current Silicon Valley flex is trading notes on your favorite new AI tools over lunch. Each week brings another one to explore. Some of these tools are very impressive; I’ve been able to reply to someone with an alternative UI design in less than a minute, and they were dumbfounded: “How did you do that so fast?”

Pixelmator Pro
Pixelmator Pro is a powerful, easy-to-use image editor that brings professional tools and powerful AI features to everyone across Mac and iPad.
Introducing Agentic Editing in Zed
VectorWare
We are building the first GPU-native software company, making GPU software feel ordinary.

Glyphs
Glyphs 4 is a Mac font editor that puts you in control: quickly draw high-precision vectors, efficiently reuse shapes, and easily manage any number of letters, figures and symbols.

Fullscreen rendering - Claude Code Docs
Enable a smoother, flicker-free rendering mode with mouse support and stable memory usage in long conversations.
Alex Tardif: Graphics Programmer
Leveraging Rust and the GPU to render user interfaces at 120 FPS
From the Zed Blog: A deep-dive into the graphical underpinnings of GPUI, the hardware-accelerated framework that powers Zed's user interface.

Permacomputing as a practice for digital Graphic Design
This project explores the application of Permacomputing principles in graphic design. Permacomputing represents a concept and community dedicated to promoting a more sustainable use of computer and network technology. The design principles of permacomputing, their origins and significance serve as a practical theoretical framework.
Fragment | A modern toolkit for creative coding
Fragment lets you sketch, render, and export canvas-based graphics with ease, from quick experiments to production-ready visuals. Built on top of Vite, Svelte and Mediabunny.

How to Write Your Own C++ Game Engine
Lately I’ve been writing a game engine in C++. I’m using it to make a little mobile game called Hop Out. Here’s a clip captured from my iPhone 6. (Unmute for …

Brandon on Twitter / X
Wasn't fast enough, needed to use shared array buffer, web workers, and better GPU upload batching pic.twitter.com/o6BfVetKY1— Brandon (@brandon_xyzw) March 26, 2025