







For individuals It's challenging to work a process when it moves slower than feels appropriate. In the context of computer conversations, the tactic of s...
When moving fast, talking is the first thing to break
When you make speed and “moving fast” the biggest priority on a project or in an organization, the first thing to breakdown is talking to each other. Talking takes time. Consensus is expensive and slow. In a pressurized environment there’s no time to schedule calls, get input from subject matter experts, or resolve key differences of opinion. ASAP makes a big assumption that all relevant parties are already in the room.
The Unbearable Slowness of Being: Why do we live at 10 bits/s?
Researchers at Caltech quantify human behavioral information throughput at approximately 10 bits/s across various tasks, highlighting a vast discrepancy with the brain's sensory input capacity,...

🐌 Slow Software for a Burning World 🔥
In a world of “move fast and break things,” we’ve chosen a different tempo — one rooted in care, deep listening, and collective stewardship. Slow software means building for long-term resilience and meaningful participation, rather than chasing novelty, speed, or scale.
Feeling of Computing — Conversations
AI, I tried to love you – Writings and rehearsals by Nathan Schneider
Among my peers who study the cultures and economies surrounding technology, I often find myself more tech-positive than most. On the whole I like computers, like the internet, and like in general the emergent human creativity that these things have enabled and revealed. A source of my appreciation is that I expend a lot of effort on the practice of “slow computing,” which is to say, choosing tools and technical communities that I can feel in right relationship with. I tend to approach new socio-technologies (like gig economies, blockchains, and social media) not from a perspective of why is this so bad? so much as asking how could we do this right?

Software Acceleration and Desynchronization
A look at the ever-present drive to make software delivery faster and how it might break down various activity loops in organizations.

Speed: How It Explains the World - Vaclav Smil
In a world that feels like it’s moving faster than ever, Smil examines how our relentless pursuit of speed – in areas such as production, travel and communication – shapes not only our technological landscape but also our social and environmental realities. And through engaging anecdotes and striking statistics, Smil challenges the assumption that faster is always better.

Brett Scott (@brettscott)
Despite all the rhetoric about automation supposedly making our lives easier, the true story being told by Big Tech is that our lives are better when speeded up You are supposed to be in an ever-accelerating race, packing more units of experience into the same unit of time, a phenomenon that requires a contraction of patience and a blurring of experience as everything quickens In the end, this is what ‘convenience’ actually is. It’s a state of being in which you become disassociated and disengaged from the texture of the world around you. You pass through it dreamlike, and suddenly wake up decades years later as an elderly person on your deathbed, thinking “WTF happened”, as then the memory slips away

Scott Jenson – Exploring the world beyond mobile
Fast AI requires slow thinking The current Silicon Valley flex is trading notes on your favorite new AI tools over lunch. Each week brings another one to explore. Some of these tools are very impressive; I’ve been able to reply to someone with an alternative UI design in less than a minute, and they were […]
Wirth's law
Wirth's law is Niklaus Wirth's variant of the Jevons paradox: Software is getting slower more rapidly than hardware is getting faster.

tech isn’t the future it’s just capitalism faster
responding with slowness in relations

System One: fast judgments and deliberate checks
Explore System One thinking, its limits, and how fast judgments can be used in software. Interactive examples, with Jev as a case study.
Design Frictions for Mindful Interactions: The Case for Microboundaries
Design frictions, a term found in popular media articles about user experience design, refer to points of difficulty occurring during interaction with technology. Such articles often argue that these frictions should be removed from interaction flows in order to reduce the risk of user frustration and disengagement. In this paper we argue that, in many scenarios, designing friction into interactions through the introduction of microboundaries, can, in fact, have positive effects. Design frictions can disrupt "mindless" automatic interactions, prompting moments of reflection and more "mindful" interaction. The potential advantages of intentionally introduced frictions are numerous: from reducing the likelihood of errors in data-entry tasks, to supporting health-behaviour change.

Excellent @tgspodcast.bsky.social episode, finding myself pausing every minute to take notes. "What sorts of systems are going to make it through the bottlenecks of the 21st c?“ TLDR collective robustness beats individual optimization Once (if?) funders get this, atproto will see investments
The Optimization Trap: Why Too Much Efficiency Makes Us Fragile with Olivier Hamant
open.spotify.com