







We have redefined the foundational layers of Linear’s application with a full redesign. This is the second post in a two-part series where we dive into why and how we redesigned the application. In part one, we shared why redesigns are important. In part two, we introduce you to the new UI and cover how we tackled the project — no infinite-loop processes, workshops, or sticky notes were involved.
Building a UI framework
Building a UI Framework Ian Hickson (ian@hixie.ch) — 2025 — First Edition — https://software.hixie.ch/ui-frameworksTo leave comments, use the edit version. Introduction This document examines important design decisions for creating a new graphical UI framework. It was commissioned to answer the...
Invisible details - Building contextual menus - Linear
We recently added contextual menus to Linear. This makes the app faster and easier to use for people who prefer their mouse. One small thing that you won’t see or think about but will hopefully feel is a detail we designed into how sub-menus work.


UI design is fun! (inspirational ways of looking at UI, and discussing how to better understand UI’s place in game design…) – The Candybox Blog
This post is an extended writeup of what would have been my GDC2020 talk. Since the conference has been postponed I’m sharing parts of this talk as a blogpost (I elaborated on what would have been my talk. This post is much longer).

UI Is a Conservation Layer - The Phoenix Architecture
Why the user interface is the last to become regenerative
Components.build
An open standard for building modern, composable and accessible UI components.


Output isn’t design - Linear
Design keeps being misunderstood in our industry. New tools keep promising to generate interfaces faster, move words to product instantly, or collapse design directly into code. The assumption behind them is clear: that design is the act of producing.

Physicality: the new age of UI
There’s a lot of rumors of a big impending UI redesign from Apple. Let’s imagine what’s (or what could be) next for the design of iPhones, Macs and iPads.

A new, modern UI component library built on top of Base UI - coss ui
Built for developers and AI.

The Foundation for your Design System
A set of beautifully designed components that you can customize, extend, and build on. Start here then make it your own. Open Source. Open Code.

History of The Graphical User Interface (GUI): A Wonderful Curse
A great talk from @jenson.org on why and how to move the desktop paradigm forward. I especially loved the prototypes/concepts; even if not perfectly refined it’s still nice to see someone put some stakes in the ground. (And FWIW I think they were all pretty solid!)
Scott Jenson
Thoroughly enjoyed speaking at #UbuntuSummit today. Thank you organizers! I spoke about the need for new foundational #UX improvements to the Desktop UX. Very lively audience! youtube.com/live/WvNgMEumSoA?t=17225s
+ ui primitives for navigating between, discovering them, managing them, etc ! (and on all the above, and the ones dan mentions, I don't think they need to look anything like the solutions we already have for these things, new ideas are possible!)
daniel holmgren 🫠
so you have a "universal" app that pulls together all these disparate highly-contextual apps. notifications for all of them in one spot, a algorithm/discovery for seeing updates across all of them, etc
i couldn’t be more excited Inlay is finally out and open source! i’ve been working on this nonstop for the past few months. it’s a bit in the “mad science” territory but i hope it inspires you too to think about malleable and remixable social user interfaces
Inlay
today was the Inlay release day! discover, remix, create, and compose different ways to view the Atmosphere data on inlay.at