







This book offers practical guidance for cybernetic processes of design and innovation. It also develops theoretical principles. The authors use accessible, non-technical language, which will help a wide range of readers gain knowledge of this important field.
Cybernetics for the Twenty-First Century: An Interview with Philosopher Yuk Hui - Journal #102
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Cybernetics of cybernetics: the control of control and the communication of communication
***Price Reduced 50%*** Shrink wrapped. Cybernetics of …

Architecture and the Internet: Designing places in cyberspace
Cyberspace, as the information space is called, has become accessible in the past decade through the World Wide Web. And although it can only be experienced through the mediation of computers, it is quickly becoming an alternative stage for everyday economic, cultural, and other human activities. As such, there is a potential and a need to design it according to place–like principles. Making places for human inhabitation is, of course, what architects, landscape architects, and town planners have been doing in physical space for thousands of years. It is curious, therefore, that Cyberspace designers have not capitalized on the theories, experiences, and practices that have been guiding physical place–making. While most 3D environments closely mimic physical spaces, they are, by and large, devoid of the essential characteristics that differentiate a ‘place’ from mere ‘space.’ And only rarely are they sensitive to, and take advantage of, the peculiarities of Cyberspace. We believe that this state of affairs is temporary, characteristic of early adoption stages of new technologies. As the Web matures, and as it assumes more fully its role as a destination rather than as means of communication, there will be a growing need to design it according to place–making principles. By looking at physical architecture as a case study and metaphor for organizing space into meaningful places, this paper explores the possibility of organizing Cyberspace into spatial settings that not only afford social interaction, but, like physical places, also embody and express cultural values. At the same time, because Cyberspace lacks materiality, is free from physical constraints, and because it can only be ‘inhabited’ by proxy, these ‘places’ may not necessarily resemble their physical counterparts.
After Cybernetics: Treatise for Future Urbanisms — Against Catastrophe
Since 2014, Zaha Hadid Virtual Reality Group, part of Hadid Partners Architecture Firm, has had a focus on cybernetic architecture. This architecture involves what they label the ‘metaverse’. The metaverse integrates physical with digital worlds seamlessly. In industry parlance it is a world populated by what are euphemistically titled ‘cyber-physical’ assets.

Towards Foundations of Categorical Cybernetics
We propose a categorical framework for processes which interact bidirectionally with both an environment and a 'controller'. Examples include open learners, in which the controller is an optimiser...

Designing Systems | Atomic Design by Brad Frost
Learn how to create and maintain digital design systems, allowing your team to roll out higher quality, more consistent UIs faster than ever before.

Cybernetics Image Library
A living visual archive on cybernetics in the expanded field.

Inside Design Tokens: Modeling & Communication
Design system architecture with focus on design tokens, that form the vocabulary of your visual design language, helping to streamline the communication amongst stakeholders. Modeling the system with boundaries to ensure clear purpose and predictability for design tokens and stability guarantees wit
Design System | TanStack
The TanStack Design System — living design tokens and components.


Co-Creation: Systems Thinking Beyond the Machine
Complexity thinking is all the rage — in the arts and sciences. Yet, there are two different strands of thinking about complexity, which are often confounded. The first comes from cybernetics, focussing on control in complex situations. The second is ecological, aiming at sustainable participation in a reality beyond control. Their difference rests on a fundamental distinction: is complexity rooted in feedback regulation or collective co-creation? While feedback remains mechanistic, co-creation generates new spaces of possibilities. We need it to understand life and its evolution. And it empowers us to rewrite our future, to escape our mechanistic cage without abandoning scientific rigor. In this paper, we illustrate how we implement these powerful yet abstract principles through our artistic and philosophical practice.

Atomic Design by Brad Frost
Learn how to create and maintain digital design systems, allowing your team to roll out higher quality, more consistent UIs faster than ever before.

Designs for the pluriverse: radical interdependence, autonomy, and the making of worlds
"Arturo Escobar presents a new vision of design theory by arguing for the creation of what he calls 'autonomous design'--a design practice aimed at channeling design's world-making capacity toward ways of being and doing that are deeply attuned to justice and the Earth"--Publisher description

