







Why we need richer, thicker interfaces and better boundary objects for collaborative planning with agents
Planning with Agents: Divided Worlds, Boundary Objects, and Thicker Interfaces
Why we need richer, thicker interfaces and better boundary objects for collaborative planning with agents

Collaborative AI Engineering: One Dev, Two Dozen Agents, Zero Alignment — Maggie Appleton, GitHub
The Landscape of Emerging AI Agent Architectures for Reasoning, Planning, and Tool Calling: A Survey
This survey paper examines the recent advancements in AI agent implementations, with a focus on their ability to achieve complex goals that require enhanced reasoning, planning, and tool execution capabilities. The primary objectives of this work are to a) communicate the current capabilities and limitations of existing AI agent implementations, b) share insights gained from our observations of these systems in action, and c) suggest important considerations for future developments in AI agent design. We achieve this by providing overviews of single-agent and multi-agent architectures, identifying key patterns and divergences in design choices, and evaluating their overall impact on accomplishing a provided goal. Our contribution outlines key themes when selecting an agentic architecture, the impact of leadership on agent systems, agent communication styles, and key phases for planning, execution, and reflection that enable robust AI agent systems.

WorldClaw: Agentic 3D Open-World Generation at Scale
From one open-ended prompt to an explicit, explorable, and editable 3D world.

Composing Action: Representative Agents and the Search for Viable Arrangements | shishyko!
Why promising ideas die between discovery and action, and how representative agents might help
A tale of two Agent Builders
What two competing solutions to the same design problem tell about the future of designing AI interfaces.


Agents as scaffolding for recurring tasks.
One of my gifts/curses is an endless fixation with how processes can be optimized. For a brief moment early in my career, that was focused on improving how humans collaborate, but that quickly switched to figuring out how we can minimize human involvement, and eliminate human-to-human handoffs as much as possible. Lately, every time I perform a recurring task–or see someone else perform one–I think about how we might eliminate the human’s involvement entirely by introducing agents. This both has worked well, but also worked poorly, and I wanted to highlight the pattern I’ve found useful.

Direct manipulation vs. interface agents
LukeW | Agent Management Interface Patterns
As an increasing number of AI applications evolve to agents doing work for people, agent management becomes a critical part of these product's design. How can p...


Deep Agents
Using an LLM to call tools in a loop is the simplest form of an agent. This architecture, however, can yield agents that are “shallow” and fail to plan and act over longer, more complex tasks. Applications like “Deep Research”, “Manus”, and “Claude Code” have gotten around this limitation by

Agents get budgets and boundaries - Sensemaker
Microsoft shipped more concrete agent controls while Uber put coding agents on a token budget. The agent story is becoming IT management, not demos.
Building an Advanced Agentic Harness | Data For Science
From a single pilot to an air campaign: planning, parallelism, memory, verification, and observability for production-shaped agents.

Structured planning and debugging | Proceedings of the 5th international joint conference on Artificial intelligence - Volume 2
We introduce a new approach to planning in STRIPS-like domains based on constructing and analyzing a compact structure we call a Planning Graph. We describe a new planner, Graphplan, that uses this paradigm. Graphplan always returns a shortest-possible ...
Emmett Shear: Alignment Protocols