







There are a couple of different ways to go about creating room-based maps. We'll look at doing this by generating random rectangles, by using random BSP trees and Waveform Function Collapse (WFC).
Herbert Wolverson - Procedural Map Generation Techniques



Bluesky Map
Interactive map of 3 million Bluesky users, visualised by their follower pattern.

Bluesky Map
Interactive map of 3.4 million Bluesky users, visualised by their follower pattern.

Roomy Events, by OpenMeet
While Roomy is now quitely operational with a growing handful of pilot spaces, before we make a grander reveal about that particular milestone we have another exciting Report from the Atmosphere to share in the meantime. Events for organizing Events planning is an essential affordance in the world of organizing,

Addressable Space Web - Summer of Protocols
Addressable Space Chenoe Hart 1. Hidden Floors You may not notice in everyday life when a building you walk into is constructed of words and numbers in addition to bricks and mortar. Consider the composition of One Burrard Place, a condominium in Vancouver. It was described as

Tilemap Editor - a Hugging Face Space by HugoDzz
Built with SvelteKit and EXE: https://github.com/Hugo-Dz/exe
Cozy Kingdoms Generation
Cozy Kingdoms is the marriage of a procedural map generation method, a really good tileset, and a name generation algorithm. It looks a bit ...

A Beginner’s Guide to Scientific Roadmapping
Wonderful maps and how to read them

I made a map of 3.4 million Bluesky users - see if you can find yourself! bluesky-map.theo.io I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail
Bluesky Map
bluesky-map.theo.io