







Fractal stories, or how to build an open-world text adventure
textcamp!
The lofty ambition of Textcamp is to create text-based adventure games that can be enjoyed by everyone, everywhere.

Weaving Narratives into Procedural Worlds
Examining the value, characteristics, and methods of integrating static narratives into otherwise procedurally generated environments.
The Future of Text
We are a community dedicated to working on how we can better develop text to augment our capabilities and we invite you to join us. We believe that the potential of richly interactive text to truly augment how we think & communicate is massive. Text after all, is externalized symbols we can interact with to extend our mind’s reach. Therefore text is not just a medium, it is also a tool for thought, and we are looking Beyond Visual Range.
Lexicon Embed
How do we embed, display, and render different Lexicons across the ATmosphere?
Text rendering and effects using GPU-computed distances
Text rendering is cursed. Anyone who has worked on text will tell you the same; whether it's about layout, bi-directional, shaping, Unicode, or the rendering itself, it's never a completely solved problem. In my personal case, I've been working on trying to render text in the context of a compositing engine for creative content. I needed crazy text effects, and I needed them to be reasonably fast, which implied working with the GPU as much as possible. The distance field was an obvious requirement because it unlocks anti-aliasing and the ability to make many great effects for basically free.
Textualize - Home
And you’re done! Now run the following to get an impression of what it can do:

Inigo Quilez :: computer graphics, maths, shaders, fractals, demoscene
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
On Close and Distant Reading in Digital Humanities: A Survey and Future Challenges
We present an overview of the last ten years of research on visualizations that support close and distant reading of textual data in the digital humanities. We look at various works published within both the visualization and digital humanities
Integrating Narrative into Game Design: A Portal Post-Mortem
An interactive introduction to the terrific experience of rendering Arabic typography and its technical debt
This post was discussed in Lobsters and HackerNews

flo-bit/stylized-dioramas
Six interactive Three.js dioramas — one collection of small worlds

davidbau.com Vibe Coding
Back in 2009 I posted a simple Mandelbrot fractal viewer on the web: a single HTML file with inline Javascript. Just 329 lines of code, each pixel a tiny table cell. Click to zoom. Watch it iterate. That was about it!
Generating 3D Meshes From Text
I recently had a desire to convert text to 3D meshes that I could render and manipulate as part of my Geotoy project and Geoscript language. I did some research into tools and libraries that could solve different pieces of this, and I put together a pipeline that implements the whole thing - yielding nice, 2-manifold 3D meshes with arbitrary fonts, text styles, and more.