







Playing with reality
GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware
Mastering Real-Time Strategy Games with Deep Reinforcement Learning: Mere Mortal Edition
The capabilities of game-playing AIs have grown rapidly over the last few years. This trend has culminated in the defeat of top human players in the complex real-time strategy (RTS) games of DoTA 2…

Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
Designing And Building Stockfighter, Our Programming Game | Kalzumeus Software
17. A Value for n-Person Games
17. A Value for n-Person Games was published in Contributions to the Theory of Games, Volume II on page 307.
A Life in Games | Quanta Magazine
The mathematician John Horton Conway’s myriad accomplishments — including the Game of Life, sprouts and the surreal numbers — are the product of a mind at play.

What Is QAnon? The Craziest Theory of the Trump Era, Explained
From celebrities to the grassroots, the right is obsessed with the idea there is a secret conspiracy where Hillary is headed for Gitmo. Here’s everything you need to know.

Quickly Training Game-Playing Agents with Machine Learning
Posted by Leopold Haller and Hernan Moraldo, Software Engineers, Google Research In the last two decades, dramatic advances in compute and connecti...

The Wunderkammer-Gesamtkunstwerk Model: A Framework for Role-Playing Game Analysis and Design
Paper presented at Digra 2015, May14th - 17th 2015 in Lüneburg, Germany. This article presents the Wunderkammer-Gesamtkunstwerk (Wu-Ge) Model as a framework for the analysis and design of role-playing games. This framework is divided into four parts:
What Is QAnon? Here's What You Need To Know About The Baseless Mega-Conspiracy Theory
For the most part, the nonsensical conspiracy theory's adherents were largely confined to fever-swamp corners of the internet. That is changing, and things are getting dangerous.

Interview With 'The Witness' Creator Jonathan Blow
The video game creator on the nature of science, language and design

What do we mean when we call a game 'immersive'?
Some games seem to grab us by the brain and won’t let go. But it could be that we’re doing a lot of the work ourselves...

“The Door Problem”
Game design is one of those nebulous terms to people outside the game industry that’s about as clear as the “astrophysicist” job title is to me. It’s also my job, so I find myself explaining what game design means to a lot of people from different backgrounds, some of whom don’t know anything about games.
Designing Games With Esports In Mind - Hotspawn
With the rapid growth of esports, more and more designers are setting out to develop a game with the hopes of it becoming the next big competative game.
