







Teens have always created their own spaces to experiment, socialize, and indulge idle curiosity
We need more video games that are social platforms first, games second | TechCrunch
During these long, mundane physically-distant days, stretching on into an uncertain future like an ever-lengthening beigeish corridor, it's impossible not

Good Game Well Played: The Story of the Staying Power of ‘StarCraft’
Twenty years after Blizzard’s baby redefined a genre and spawned the esports movement, it remains a timeless proof of concept for what online competition can be

As Epic goes all in on AI game development, maybe it’ll be the kids who ultimately decide the fate of the games industry | Respec
How the young audience reacts to the upcoming Star Wars x Marvel shooter and Fortnite may well dictate AI’s future in game dev.
Erlend Sogge Heggen (@erlend.sh)
1. solitude: single-player game loop 2. bottomlessness: infinite scroll 3. speed: instant delivery/gratification 4. teasing: generally satisfactory, never perfect; “maybe the next one is exactly what I want” ↘️ quoting NPR (@npr.org): Taken together, these four features can create a trancelike state that can keep us stuck on social media apps or video games for hours. Children are particularly vulnerable. n.pr/4mH6i6s
The Existential Terror of Battle Royale
It’s been a while since I wrote a blog post, I guess in general, but also a blog post about video games. Video games are probably the single thing most attributable to my career as a programmer, and everything else I’ve done professionally after that. I still feel

Fortnite Is the Future, but Probably Not for the Reasons You Think — MatthewBall.co
Much has been said about Fortnite’s revenue, users, business model, origin and availability. But these narratives are overhyped. What matters most is instead how these achievements will enable Epic Games and Fortnite to create something truly revolutionary.

How the Meta Settlement Silences Youth Activism
Since its integration into our digital world, social media has played a pivotal role in youth organizing and social mobilization. Yet, people’s access to these platforms is increasingly coming under

There’s not enough videogames; everyone should be encouraged to make them (or, videogames are just art)
Indiepocalypse discourse is back in vogue again. Polygon published this article about how there’s too many videogames; Games Industry published this editorial about how we need to stop encour…

Bad Game Design - Clicker Games
5 top gaming investors explain how the pandemic is reshaping MMOs and social games | TechCrunch
Now that the COVID-19 pandemic has forced millions into isolation, video games are seeing a surge in usage as people seek entertainment and social

The NOexistenceN of you AND me
Use "game" as a medium to showcase the world of "you/girl". Explore the truth of "you/girl/world" through the form of a "visual novel".

What do we mean when we call a game 'immersive'?
Some games seem to grab us by the brain and won’t let go. But it could be that we’re doing a lot of the work ourselves...

Solarpunk Futures
The social ecological storytelling game where you and your friends build a better world.

Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
forum.secondrenaissance.net/t/developmental-spaces-yet-an… Discussing Solarpunk games and developmental spaces #solarpunk #games
Developmental Spaces Yet Another Perspective
forum.secondrenaissance.net