







Design buttery smooth mesh gradients in the browser and export high-res images. All for free.
Unreal Engine Plugins That I Reckon Are Good
Mesh Tool by Nate Mary is a general modeling tool and the best way to do level design in the editor, though UE5’s CubeGrid tool is really good too (but has fewer functions than this). You can use both together, both just output meshes. I asked Nate to add Hotspot Texturing like Source 2 has, and the madman did it. The pictures above are all of MeshTool stuff, all of it whipped up real quick.

Dither it!
Free online image dithering tool. Floyd-Steinberg, Atkinson, Bayer ordered dithering, animated GIFs, and multi-image upload — processed locally in your browser.
new tool: Impromptu Texture Browser
This is a “texture browser” utility widget for UE5.5 that presents materials in the style you’d expect from a level editor in the 90s: as square thumbnails.

Wallpaper Engine: Animated Wallpapers on Windows
Use stunning live and dynamic wallpapers to customize your Windows desktop. Animate your own images to create new wallpapers or import videos and websites and share them with others!
Home - Bforartists
All in one, Free and Open Source 3D creation Get Bforartists now What is Bforartists? You can join our Discord server here: discord.com/invite/yKuR77v Bforartists is a complete, free and opensource 3D suite to create CG content. It offers you the full 3D art pipeline to create game graphics, pre-rendered movies and stills. From modeling, sculpting, […]

Generative Art with Node.js and Canvas
This post explores a small weekend project that combines Node.js and HTML5 Canvas to create high-resolution generative artwork. In the browser, the artwork renders in real-time. Tap the canvas below to randomize the seed. <a...

Figma’s big AI update takes on Adobe, WordPress, and Canva
There’s a new vector illustration tool on the scene.

Mesh - Be more thoughtful with the people in your network.
Mesh is a beautiful rolodex and CRM for iPhone, Mac, Windows, and web, built automatically to help you manage your personal and professional relationships.

GitHub - lovasoa/dezoomify-rs: Zoomable image downloader for Google Arts & Culture, Zoomify, IIIF, and others
Zoomable image downloader for Google Arts & Culture, Zoomify, IIIF, and others - lovasoa/dezoomify-rs
Lindenmayer Systems
Let me show you how to use Lindenmayer systems to produce beautiful images like this one:
CSS Formatter, CSS Beautifier and CSS Minifier Online tool
Best Online CSS Formatter, CSS Beautifier, CSS Minifier, Save and Share CSS. Simple Quick and Fast!

Puck's Seamlessifier + Ripper (UPDATE)!
All in one tool that let's you rip the textures out of photos from any perspective and make them seamless!

Free Online GIF Maker — 70+ 3D Animations | 3D Gif Maker
Free online GIF maker — turn any image into an animated GIF in seconds. 70+ effects: 3D spins, explosions, waves, glitches, and more. No sign-up required.

Preserving the Pixel Art Look in Web Content
Learn essential CSS techniques, scaling strategies, and design principles that preserve the crisp, totally-cool aesthetic of pixel graphics across high-resolution displays and responsive web environments.
Tile Gradient
The safest and most inclusive global community of photography enthusiasts. The best place for inspiration, connection, and sharing!

Evaluating and Sampling Glinty NDFs in Constant Time
Geometric features between the micro and macro scales produce an expressive family of visual effects grouped under the term 'glints'. Efficiently rendering these effects amounts to finding the highlights caused by the geometry under each pixel. To allow for fast rendering, we represent our faceted geometry as a 4D point process on an implicit multiscale grid, designed to efficiently find the facets most likely to cause a highlight. The facets' normals are generated to match a given micro-facet normal distribution such as Trowbridge-Reitz (GGX) or Beckmann, to which our model converges under increasing surface area. Our method is simple to implement, memory-and-precomputation-free, allows for importance sampling and covers a wide range of different appearances such as anisotropic as well as individually colored particles. We provide a base implementation as a standalone fragment shader.