







why things change, or don't
Adding Realistic Rivers to Random Terrain
Discusses a method for adding rivers to randomly generated terrain that adds a realistic touch.
Designing Imaginative Environments by Nathan Fowkes
Join industry veteran Nathan Fowkes on a deep dive into the hows and whys of designing environments for entertainment. From creating mood with color and light, to exploring different biomes and weather, to crafting architecture and props, he will teach you how to design amazing environments that make your work stand out from the crowd.

Searching for Birds
An interactive story about the birds that capture our curiosity, told through data, visuals and illustrations

Spatial Web Browsing
Adding spatial affordances to the experience of browsing the web

Complexity Explorables
A collection of interactive explorable explanations of complex systems in biology, physics, mathematics, social sciences, epidemiology, ecology and other fields....

Making Sense of Chaos
From a pioneer in the field of complexity science and chaos theory, a plan for solving the world’s most pressing problems “Farmer convincingly argues t...

Gradients of intimacy and creating shelter: An interview with Erin Kissane
How might we use nature as an inspiration for creating online communities?
Article: Pace Layering: How Complex Systems Learn and Keep Learning
Boris Mann's digital garden and personal site.
A Beginner’s Guide to Scientific Roadmapping
Wonderful maps and how to read them

The Garden and the Stream: A Technopastoral
Opening keynote for dLRN 2015. Delivered October 16th @ Stanford. Actual keynote may have gone on significant tangents… 1 | a year in the garden A week or so ago, I was reading about the Oreg…


Fluoddity
An interactive lava lamp? An evolvable ant farm? Explore a world very different from our own.

Götz Bachmann’s Ethnographic Research on Dynamicland — Christoph Locher · Interaction Designer
The “Dynamic Medium Group” led by Bret Victor which is developing “Dynamicland” is much admired and closely watched in the interaction design community. Yet the information about their work is closely-guarded and usually only available in a highly moderated form. The work of ethnographer Götz Bachmann, who spent much time with the group to observe them, offers a new perspective and deep insight into the group’s ideas and practices.
Wrote up some thoughts on new *atmospheric generatives* Things that can generate value even in environments where everything can be copied, like: contextualization • fluidity • aggregation • relationality Riffing on a @kevinkelly.bsky.social piece from years ago; extending for the atmosphere!
On atmospheric generatives…
scraps.schlage.town
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The Garden of Maggie Appleton
Desert Thunder's Digital Garden
Hey stranger, I'm Hayleigh.

A Brief History & Ethos of the Digital Garden