







Experiences - rpg.actor
Games, worlds, and online experiences compatible with rpg.actor character profiles.

SouthernShotty
rheingold's brainstorms: rheingoldian writing
MOOSE Crossing is a text-based virtual world (or "MUD") where kids, in Bruckman's words, "are imagining new places and objects, and creating them with words and programs. In their spare time for fun they are reading, doing creative writing, and writing computer programs. Through these activities, they are learning in a self-motivated, self-directed, peer-supported fashion." Imagine combining the educational value of a well-designed curriculum in writing, history, programming, mathematics or other subject areas with the innate fascination that kids exhibit when they play with video games or college students exhibit when they stay online for hours on end, engaged in the role-playing games known as MUDs.
A Life in Games | Quanta Magazine
The mathematician John Horton Conway’s myriad accomplishments — including the Game of Life, sprouts and the surreal numbers — are the product of a mind at play.

Plugins & Add-ons — rpg.actor
Game engine plugins for rpg.actor — persistent characters, living NPCs, and cross-game stats for RPG Maker MZ and Godot.

GameSpot's SIMply Divine: The Story of Maxis Software
GameSpot action adventure driving puzzle role-playing simulation sports strategy hardware
Game design is simple, actually
So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design. One: Fun There are a lot of things people call “fun.” But most of them are not u…

Erlend Sogge Heggen (@erlend.sh)
1. solitude: single-player game loop 2. bottomlessness: infinite scroll 3. speed: instant delivery/gratification 4. teasing: generally satisfactory, never perfect; “maybe the next one is exactly what I want” ↘️ quoting NPR (@npr.org): Taken together, these four features can create a trancelike state that can keep us stuck on social media apps or video games for hours. Children are particularly vulnerable. n.pr/4mH6i6s
Designing Imaginative Environments by Nathan Fowkes
Join industry veteran Nathan Fowkes on a deep dive into the hows and whys of designing environments for entertainment. From creating mood with color and light, to exploring different biomes and weather, to crafting architecture and props, he will teach you how to design amazing environments that make your work stand out from the crowd.


The Rise and Fall of the Lone Game Developer – Holy Ghost Stories
In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.
Andrew Blinn
I use programming language theory as a lens on UI design, trying to make engagement with abstractions more fluid, tangible, and fun

animations.dev
Learn the theory and practice behind great animations with this interactive learning experience.

Developer Guide - RPG Actor Registry
Developer guide for building on rpg.actor — AT Protocol lexicons, character stats, sprites, and the master system.

GAMES. ON. ATPROTO rpg.actor/jam
RPG Actor Game Jam
rpg.actor