







Learning to build living software. Click to read Squishy Computer, a Substack publication with thousands of subscribers.
Squishy Computer | Gordon Brander | Substack
Learning to build living software. Click to read Squishy Computer, a Substack publication with thousands of subscribers.

Hardcore Software by Steven Sinofsky | Substack
Personal stories and lessons from inside the rise and fall of the PC revolution. Click to read Hardcore Software by Steven Sinofsky, a Substack publication with tens of thousands of subscribers.


Basic | The Personal Computing Platform
We build products, tools, and standards to make computers more personal.

Matt Rickard | Substack
Thoughts on engineering, startups, and AI. Click to read Matt Rickard, a Substack publication with thousands of subscribers.

Demoing the AI computer that doesn't yet exist
A demo of what an AI-native personal computer could look like.

Squoosh
Squoosh is the ultimate image optimizer that allows you to compress and compare images with different codecs in your browser.

Telepath: building a new kind of computer
So, we made a thing: Let’s back up: for as long as I can remember, I’ve been obsessed with computers, fascinated not just by what they can do but what they could become. Like many, I took my early inspiration from science fiction. I dreamed of someday having something like the Enterprise’s computer. And why not? Science fiction has always driven scientists, engineers, and inventors to create real things that change the world.

Kyle Booten
Noöhacking1 is the title of my current research program. I use this term for ways that artists and everyday digital media users build and repurpose algorithmic tools in order to take care of their own minds/spirits, an especially challenging and important task amidst a digital milieu that seems designed to make us alienated, unintelligent, and miserable.

Intertwingler
The central premise of Intertwingler is that the computer is underutilized as an expressive medium. That may seem wild at first to say, but if you look around, you can find copious examples of the computer as a tool for preparing media, or as a vehicle for transporting or rendering media, but the actual content of the media in question would work just as well as if it had been made a hundred years ago:
Malleable software
computing environments where anyone can mold their tools to their own unique needs.That definition is by [[Geoffrey Litt]], who wrote [[Malleable software ...


Hackers: Heroes of the Computer Revolution
A mere fifteen years ago, computer nerds were seen as m…
