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17. A Value for n-Person Games
17. A Value for n-Person Games was published in Contributions to the Theory of Games, Volume II on page 307.

Magic: The Gathering is Turing Complete
$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as...

Building games that can be understood at a glance
Building games that can be understood at a glance - Zach Gage, GDC 2018
lowpoly.gg - Old games for a modern web
A 90s low-poly arcade built out of DOM nodes. Play classic games ported to the browser in 3D CSS, with no install or WebGL required.


Building the Future of Games on ATProto | Birbhouse Games
Game platforms hold too much power over developers. We want to change that by decentralizing games with ATProto — devs own their data, players own their progress, and no payment processor can take it away.
Fast and Reliable Video Game Collections | Myrient
Experience an unmatched video game archive with fast downloads and no ads.
Experimental Games Showcase
The Experimental Game Workshop Showcase, which featured games like 'Baba Is You', 'The Longing', 'Braid', 'Untitled Goose Game' and 'Katamari Damacy', is back for its 24th year at GDC! In this fast-paced, game-packed session, panelists will...
On Armies Unknown
A fan site for Unknown Armies 3, an urban fantasy horror roleplaying game. Written by Greg Stolze and John Tynes, published by Atlas Games.
Rogue
Ad-free video game news, guides, opinions, history, culture, previews, interviews, and reviews written by humans, for humans

Why Games? - Pardy Time DevLog
Summer is here - why not let your @rpg.actor enjoy the sun. tilemap.world is a 2d tileset and tilemap editor inspired by Tiled and LDtk It's still very much a work in progress, and while you can walk around the sandbox mode I've got some bigger plans for these maps.
DOS Zone | DOS games in browser
Ultimate collection of free dos games to play online in browser. No registration needed, no advertisment, just play!

For something so important for applications (arguably moreso than the forward Game Theory problem), I was surprised at how scattered are the resources to learn about it. Feels very jagged. Started a semble collection: semble.so/profile/mptouzel.bsky.social/…! Will add more later. Please consider adding as well!
Mechanism Design - Learning Resources (by Max Puelma Touzel) — Semble
semble.soAT protocol doesn’t play zero-sum, winner-takes-all games. “European X?” No, European data sovereignty for all of x/y/z in amicable competition. “Killer app?” No, interoperable apps as the monopoly-killer. “Everything-app?” No, everything-account in a pluriverse of user-owned software.
Robin Berjon
"Why do people keep calling for a 'European X' or a 'European Instagram' when instead, by sharing infrastructure as we're doing with @eurosky.social, we could have 20 or 30 social networks?" — @seabass.bsky.social