







This event will showcase creative computing final projects from a College of Staten Island course that explores how P-12 in-service teachers can use code for artistic expression. These projects will […]
Creative Computing Institute
Working at the intersection of creativity and computational technologies.

Callysto: Bringing Jupyter and Computational Thinking to the K-12 Curriculum
Cybera and the Pacific Institute for Mathematical Sciences are participating in the new national CanCode program, to develop coding and digital skills from kindergarten to grade 12. With the launch of the Callysto project, we are creating tools and frameworks that help teachers bring computational thinking into their math, science, social sciences, and humanities courses - giving students the analytical skills needed to comprehend the digital world. Leveraging the Jupyter 'All-in-One' Science Platform to put friendly yet powerful compute tools in classroom settings, we are creating showcase modules and workshop training for K-12 teachers to incorporate data and computing into the broad curriculum. At this presentation, you will learn about how Callysto will: Bring computational thinking to classrooms through K-12 teacher training Create opportunities to participate in free workshop training sessions and content creation Help K-12 teachers gain public recognition for participating in this educational training project Note: This presentation is related to our 2017 BCNET presentation on "Bringing The Thunder: Deploying Jupyter Notebooks For Research, Education, And Innovation." View Slidedeck
Creative Code Denver | Meetup
This group is for people interested in exploring code as a creative medium. It's also for helping people find creative collaborators. (AI stuff is off-topic)**"Who should join?"*** Anyone, at any skill level, who's interested in programming in the context of the arts—whether visual, or sonic, or tac

Creative Computing Group by @tgoerke.bsky.social — Grain
Let's start a group at CODIP to explore creative computing. Let's not start by defining creativity nor computing. It would be a trap. Let's collect artifacts instead. Images, text, thoughts,...
School for Poetic Computation
The School for Poetic Computation is an experimental school in New York City supporting interdisciplinary study in art, code, hardware and critical theory. It's a place for learning and unlearning.

School for Poetic Computation
The School for Poetic Computation is an experimental school in New York City supporting interdisciplinary study in art, code, hardware and critical theory. It's a place for learning and unlearning.

School for Poetic Computation
The School for Poetic Computation is an experimental school in New York City supporting interdisciplinary study in art, code, hardware and critical theory. It's a place for learning and unlearning.

Revisiting creative behaviour as an epistemic process: lessons from 12 computational artists and designers | Proceedings of the 35th Australian Computer-Human Interaction Conference
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Mindful Design
A high quality, expansive video course that will elevate your design skills to a level you never thought was achievable.

» Apple, Carmen Sandiego, and the Rise of Edutainment The Digital Antiquarian
If there was any one application that was the favorite amongst early boosters of personal computing, it was education. Indeed, it could sometimes be difficult to find one of those digital utopianists who was willing to prioritize anything else — unsurprisingly, given that so much early PC culture grew out of places like The People’s Computer Company, who made “knowledge is power” their de facto mantra and talked of teaching people about computers and using computers to teach with equal countercultural fervor. Creative Computing, the first monthly magazine dedicated to personal computing, grew out of that idealistic milieu, founded by an educational consultant who filled a big chunk of its pages with plans, schemes, and dreams for computers as tools for democratizing, improving, and just making schooling more fun. A few years later, when Apple started selling the II, they pushed it hard as the learning computer, making deals with the influential likes of the Minnesota Educational Consortium (MECC) of Oregon Trail fame that gave the machine a luster none of its competitors could touch. For much of the adult public, who may have had their first exposure to a PC when they visited a child’s classroom, the Apple II became synonymous with the PC, which was in turn almost synonymous with education in the days before IBM turned it into a business machine. We can still see the effect today: when journalists and advertisers look for an easy story of innovation to which to compare some new gadget, it’s always the Apple II they choose, not the TRS-80 or Commodore PET. And the iconic image of an Apple II in the public’s imagination remains a group of children gathered around it in a classroom.

Southland Institute
Through engaging questions of how approaches of progressive, critical, queer, and antiracist pedagogical traditions might be applied to interdisciplinary programming in typography, graphic design, and critical art-making, we are working to assemble a growing toolkit of pedagogies -- all of which are intended to be used, shared, recombined, interpreted, and questioned -- as part of the perpetual project of exploring approaches to sharing and transmitting knowledge.
Creative Technologists are moving from the margins to the center
Once an obscure job title, creative technology is becoming a new way of working, and a core capability inside modern product teams. Soon…

animations.dev
Learn the theory and practice behind great animations with this interactive learning experience.

The Art of Code - Dylan Beattie