







Different environments require different survival strategies

Patterns of Strategy
Patterns of Strategy shows how the strategic fit between organisations drives strategic direction. It is essential reading for those who wish to understand how to manoeuvre their organisation to change its strategic fit to their advantage. The 80 ‘patterns’ of strategy help you explore options for collaboration and competition within your strategic ecosystem. A practical and authoritative guide, you can use it to plan and navigate your strategic future.



Home - FLI Worldbuilding Contest
It is frequently practiced by creative writers and scriptwriters, providing the context and backdrop for stories that take place in future, fantasy or alternative realities. Worldbuilding is a tool that can help us explore possible futures for our own world. It helps us better understand what sorts of worlds we may find more or less desirable, and how we might get to there. World builds don’t always have to be grounded in reality, but for our worldbuilding contest we asked contestants to make their imagined worlds plausible and aspirational. To better understand the constraints and ground rules that were used for this contest, visit the Rules page prior to exploring the worlds.
Worlding Raga: 4 - Who Worlds?
So far we’ve been discussing Worlding as an art . One that an individual creator can engage in on their own. As Venkat suggested , we are already living in an…

Is open source r-selected?
So there’s this idea from evolutionary ecology called r/K selection theory. The gist is that many species seem to converge toward one of two extreme survival strategies: swarm or tank.


Lorna Slater delays final biodiversity strategy amid fears over voices being silenced
Lorna Slater has admitted that a key biodiversity strategy has been delayed amid claims interested groups are being “denied the opportunity to…
4-Layers, A Narrative Design Approach
Introduction This blog post will be about a new way to approach narrative design in games - the 4 Layers Approach. It is based on a GDC ...

Critiques of World Models
Specifically, a World Model (WM) is a generative model that simulates the possibilities in diverse scenarios (e.g., physical world, mental world, social world, and evolutionary world). Operationally, a WM takes previous world state s𝑠sitalic_s and action a𝑎aitalic_a, and predicts or simulates the next world state s′superscript𝑠′s^{\prime}italic_s start_POSTSUPERSCRIPT ′ end_POSTSUPERSCRIPT through a transformation function, such as a conditional probability distribution:
The Multiple Paths to Multiple Life
We argue for multiple forms of life realized through multiple different historical pathways. From this perspective, there have been multiple origins of life on Earth—life is not a universal homology. By broadening the class of originations, we significantly expand the data set for searching for life. Through a computational analogy, the origin of life describes both the origin of hardware (physical substrate) and software (evolved function). Like all information-processing systems, adaptive systems possess a nested hierarchy of levels, a level of function optimization (e.g., fitness maximization), a level of constraints (e.g., energy requirements), and a level of materials (e.g., DNA or RNA genome and cells). The functions essential to life are realized by different substrates with different efficiencies. The functional level allows us to identify multiple origins of life by searching for key principles of optimization in different material form, including the prebiotic origin of proto-cells, the emergence of culture, economic, and legal institutions, and the reproduction of software agents.


Lectures on Perception: An Ecological Perspective
Lectures on Perception: An Ecological Perspective addresses the generic principles by which each and every kind of life form—from single celled organisms (e.g., difflugia) to multi-celled organisms (e.g., primates)—perceives the circumstances of their living so that they can behave adaptively. It focuses on the fundamental ability that relates each and every organism to its surroundings, namely, the ability to perceive things in the sense of how to get about among them and what to do, or not

How Nintendo Solved Zelda's Open World Problem
Biodiversity strategy to 2045: tackling the nature emergency - draft
This draft biodiversity strategy sets out our clear ambition for Scotland to be Nature Positive by 2030, and to have restored and regenerated biodiversity across the country by 2045.
