







Try this faster, more collaborative process to promote your project.
Release early, release often to minimize risk | spf13
Release Cycles have been debated for the last 30 years and will certainly be for the next 30. Arguments for longer release cycles with larger releases usually focus on how risky these rapid releases are and the stability and polish these larger releases with their longer cycles bring. These arguments are absolute rubbish. To add to the discussion I’ll put a different emphasis than I’ve heard before. Release early and release often to minimize risk.

Product strategy best practices [with examples]
When building a product you have to be great at saying No. Not 'maybe' or 'later'. 'No' is the strategy for delivering a cohesive, well defined product.

How To Validate Product Ideas Before (And After) Building Them
People spend too much time writing software relative to speaking to potential customers, prior to launching and after it. Reversing that is a win.
The Startup Marketing Checklist
I tried dozens of side projects before starting Draft.dev, and now I’ve worked with hundreds of early-stage startups and established enterprises to help with growth marketing. So, a lot of founders ask me how to get started in marketing when your marketing budget is small and your product is new. I created this list to […]


Open Sourcing our Company Handbook: read on to know why
In this post we’re explaining the reasons we decided to open s...
How to ask for feedback
Ever since starting BetaList I get asked by founders to provide them with my feedback. They share their idea or product with me and end…

Twelve tips for growing communities around your open source project | Ben Balter
Publishing code isn't enough. Twelve practical tips to attract users, welcome contributors, and grow a healthy open source community.


Balancing “If it ain’t broke, don’t fix it” vs. “Release early and often”
Every organization faces a war between two schools of thought, with “If it ain’t broke, don’t fix it” on one side and “release early and often” on the other. This blog post looks for a way for enterprise consumers to embrace fast-paced changes in the software industry.

Don’t change the subject
Many creatives know this phenomenon: They start a new project on a promising topic with excitement, but when they can’t come up with an original idea instantly — they lose interest. They come to th…

How to Close More Customers Using Product Demos
We didn’t have much of a website. We didn’t have a pricing page. We didn’t have the ability for people to check out. But most importantly, we didn’t have time to waste. We needed to start selling Demio and generating revenue as soon as possible.

Open sourcing our server
We take the final step in our open source journey. Our clients had always been open source. Today, we are also releasing the source code for our servers.

How to build a roadmap in 3½ steps | HackerNoon
<em>When done right, the product roadmap reduces uncertainty about the future and keeps product teams focused on the highest priority product initiatives. But how to build it effectively?</em>

Design
Find the latest Design news from Fast company. See related business and technology articles, photos, slideshows and videos.
How to Build Product Features Customers Actually Use
Build features that drive adoption, not backlog. A process for turning customer feedback into product features that move retention and growth.
