







Richie’s Plank Experience is a terrifying VR game first released in 2016. In the game, the user rides up a simulated elevator to a rooftop that is 525 (simulated) feet above street level. Then, the user steps out on a (simulated) plank and walks out on it, over a vertiginous (simulated) drop.
Urp: a luminous-tangible workbench for urban planning and design
In recent years, virtual reality technology has gradually attracted widespread attention from the society, because virtual reality technology could produce many scenes that humans cannot experience personally, such as diving into the deep sea or into ...

Are We Already Living in Virtual Reality?
A new technology—virtual embodiment—challenges our understanding of who and what we are.

On Verticality
Explorations into the human need to escape the surface of the earth. A mashup of architecture, aeronautics, evolutionary psychology, anthropology, anatomy and human pre-history

Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
Screen As Room: An Architectural Perspective on User Interfaces — Christoph Locher · Interaction Designer
With the use of video games as social spaces being observed for several years and the increased focus put on virtual social spaces due to the scarceness of physical social spaces in the last months, the concept of “spatial interfaces” is once again at the center of discussions. I want to add an alternative perspective to this, looking at the properties of physical spaces as metaphors, rather than models, for interfaces and exploring seven of them in more detail.
HYPER-REALITY
Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media. by Keiichi Matsuda | http://km.cx more at http://hyper-reality.co
AdVenture Capitalist
Welcome, eager young investor, to AdVenture Capitalist! Arguably the world's greatest Capitalism simulator!

On the Design of Escaped Realities
Human beings have this amazing ability to retreat from reality without knowing precisely what reality is, in which direction it lies, and how to solve the…


The 10 Best Animation and Game Design Podcasts | 2022 Ed.
See the very best in game design podcasts with our curated list of The 10 Best Video Game Design Podcasts. Both beginners and experts are guaranteed to learn something.

» Rollercoaster Tycoon (or, MicroProse’s Last Hurrah) The Digital Antiquarian
I think it touches on two of the most fundamental aspects of human nature. We all like doing something constructive, where we can see that we are creating something from virtually nothing, and we all have a desire to nurture or look after things. This is what the game is all about. You spend hours painstakingly building your park and roller coasters up piece by piece, and then it becomes your own baby, which you want to look after and keep running smoothly, watching it grow in popularity and delighted by all the little guests who are enjoying all your hard work. Of course, the subject matter, roller coasters and theme parks, helps a lot as well. What could be more fun in a game than to build and run a park which is full of little people also having fun?

Polypad – The Mathematical Playground
Unleash your creativity with the world’s best virtual manipulatives!

WorldClaw: Agentic 3D Open-World Generation at Scale
From one open-ended prompt to an explicit, explorable, and editable 3D world.
