







Words have power. In 1991, I read "The Wonderful Power of Storytelling," the transcript of Bruce Sterling's keynote speech for that year's Game Developers Conference in San Jose, CA, and within a year, I'd dropped out of university to become a programmer:
Pluralistic: The tedious power of storytelling (02 Jun 2026) must-we-pretend – Pluralistic: Daily links from Cory Doctorow
Yesterday, I attended a Brian Eno talk about the nature of creativity and art based on What Art Does, the short book he published with Bette Adriaanse last year:
Pluralistic: The moral injury of having your work enshittified (25 Nov 2023) – Pluralistic: Daily links from Cory Doctorow
This week, I wrote about how the Great Enshittening – in which all the digital services we rely on become unusable, extractive piles of shit – did not result from the decay of the morals of tech company leadership, but rather, from the collapse of the forces that discipline corporate wrongdoing:
Pluralistic: With Great Power Came No Responsibility (26 Feb 2025) – Pluralistic: Daily links from Cory Doctorow
Last night, I traveled to Toronto to deliver the annual Ursula Franklin Lecture at the University of Toronto's Innis College:
A speech about Free-to-Play game design
About a month ago, I gave a speech at Creative Mornings in Portland about the way the Free-to-Play business model affects game design. I compared games to television, looking at the way television business models have drastically affected the composition of those shows.
Pluralistic: Keeping a suspense file gives you superpowers (26 Oct 2024) – Pluralistic: Daily links from Cory Doctorow
Two decades ago, I was part of a group of nerds who got really interested in how each other managed to do what we did. The effort was kicked off by Danny O'Brien, who called it "Lifehacking" and I played a small role in getting that term popularized:
Pluralistic: The real (economic) AI apocalypse is nigh (27 Sep 2025) – Pluralistic: Daily links from Cory Doctorow
Like you, I'm sick to the back teeth of talking about AI. Like you, I keep getting dragged into discussions of AI. Unlike you‡, I spent the summer writing a book about why I'm sick of writing about AI⹋, which Farrar, Straus and Giroux will publish in 2026.
Introducing The Pentaract: A Comprehensive Set of Video Game Lexicons for ATProto
Some of you already know that I’ve been working on-and-off on a lexicon for video games. I figured it would be a good idea to put the lexicon up for further discussion, and to make sure I’m headed down the right path with things. But why? Last year, the video games industry experienced a significant upheaval when radical groups leveraged moral panic to pressure payment processors, which in turn pressured games platforms to remove NSFW applications. This resulted in a lot of underrepresented dev...

Pluralistic: Love of corporate bullshit is correlated with bad judgment (19 Mar 2026) – Pluralistic: Daily links from Cory Doctorow
I'm a writer, so of course I care about words! But I'm a writer, so I also think that words are improved by their malleability, duality and nuance.
There’s not enough videogames; everyone should be encouraged to make them (or, videogames are just art)
Indiepocalypse discourse is back in vogue again. Polygon published this article about how there’s too many videogames; Games Industry published this editorial about how we need to stop encour…

Pluralistic: Reverse engineers bust sleazy gig work platform (23 Nov 2024) – Pluralistic: Daily links from Cory Doctorow
Supposedly, these lines were included in a 1979 internal presentation at IBM; screenshots of them routinely go viral:
Game Dev Tree | The Paper Pilot
The Paper Pilot's digital garden of thoughts on philosophy, politics, and sociology
The Rise and Fall of the Lone Game Developer – Holy Ghost Stories
In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.
Integrating Narrative into Game Design: A Portal Post-Mortem
Pluralistic: Firing the refs doesn’t end the game (12 Mar 2025) – Pluralistic: Daily links from Cory Doctorow
Let me tell you how I became a proud science denier, and how it saved my life.
Pluralistic: Writing vs AI (07 Jan 2026) – Pluralistic: Daily links from Cory Doctorow
I come from a family of teachers – both parents taught all their lives and now oversee Ed.D candidates, brother owns a school – which has left me painfully aware of the fact that I am not a great teacher.
How ‘Baldur’s Gate’ Saved the Computer RPG
The genre-stretching game broke new narrative, technical, and gameplay ground and established the identity of one of the past two decades’ most storied video game studios
