







How user research can strengthen remedy design In digital markets, competition interventions too often miss the mark. Regulators devote years to running investigations, winning cases, or developing ex ante obligations. ...
Your Data, Your Control
How data portability can unlock competition and empower consumers January 15, 2026 Copyright and permission to reproduce For information on the Competition Bureau's activities, please contact: Information Centre Competition Bureau 50 Victoria Street Gatineau QC K1A 0C9
Dawn of a new era in Search: Balancing innovation, competition, and public good | Kagi Blog
Google search is in the news.
The future for platform holders is cooperation, not just competition | Opinion
When an industry changes -- even quite radically -- it can be hard to pinpoint the moment that the shift began. There a…

Design From the Margins
In an age of virtual connectivity and increased reliance on the internet for daily functions, including by marginalized groups, can companies and technologists reframe their features or standards to support the most marginalized users’ needs? Can the modes of resilience within digital spaces from some of the most marginalized groups be listened to, learned from, and centered when creating technology? Design from the Margins (DFM), a design process that centers the most impacted and marginalized users from ideation to production, pushes the notion that not only is this something that can and must be done, but also that it is highly beneficial for all users and companies. For this to happen, consumer interest conversations need to be framed outside the “biggest use case” scenarios and United States and European Union-centrisms and refocused on the cases often left in the margins: the decentered cases. This report outlines how the DFM method can be used to build our most well-known and relied-upon technologies for decentered cases (often deemed “edge cases” which is atypical or less common use case for a product) from the beginning of the design process, rather than retrofitting them post-deployment to cater to communities with what are perceived to be extra needs.

Design From the Margins
In an age of virtual connectivity and increased reliance on the internet for daily functions, including by marginalized groups, can companies and technologists reframe their features or standards to support the most marginalized users’ needs? Can the modes of resilience within digital spaces from some of the most marginalized groups be listened to, learned from, and centered when creating technology? Design from the Margins (DFM), a design process that centers the most impacted and marginalized users from ideation to production, pushes the notion that not only is this something that can and must be done, but also that it is highly beneficial for all users and companies. For this to happen, consumer interest conversations need to be framed outside the “biggest use case” scenarios and United States and European Union-centrisms and refocused on the cases often left in the margins: the decentered cases. This report outlines how the DFM method can be used to build our most well-known and relied-upon technologies for decentered cases (often deemed “edge cases” which is atypical or less common use case for a product) from the beginning of the design process, rather than retrofitting them post-deployment to cater to communities with what are perceived to be extra needs.

Symposium: A Skeptical View of Information Fiduciaries
In recent years, the concept of “information fiduciaries” has surged to the forefront of debates on platform regulation. In a forthcoming essay, we question the wisdom of applying a fiduciary framework to dominant digital platforms.

Paywall violation ‘eviscerates’ fair use defense: What OpenAI-NYT twist means for publishers
The unsealed material could set a precedent that fuels more lawsuits against AI firms and strengthens publishers hand in licensing talks.


Consoles and Competition
Reviewing the history of video games explains why Sony is dominant today, and why Microsoft is actually introducing competition, not limiting it.

Design choices: Mechanism design and platform capitalism
Mechanism design is a form of optimization developed in economic theory. It casts economists as institutional engineers, choosing an outcome and then arranging a set of market rules and conditions to achieve it. The toolkit from mechanism design is widely used in economics, policymaking, and now in building and managing online environments. Mechanism design has become one of the most pervasive yet inconspicuous influences on the digital mediation of social life. Its optimizing schemes structure online advertising markets and other multi-sided platform businesses. Whatever normative rationales mechanism design might draw on in its economic origins, as its influence has grown and its applications have become more computational, we suggest those justifications for using mechanism design to orchestrate and optimize human interaction are losing traction. In this article, we ask what ideological work mechanism design is doing in economics, computer science, and its applications to the governance of digital platforms. Observing mechanism design in action in algorithmic environments, we argue it has become a tool for producing information domination, distributing social costs in ways that benefit designers, and controlling and coordinating participants in multi-sided platforms.

Parting Clouds: Creating a Competitive Marketplace for Compute | Canadian Anti-Monopoly Project
The Canadian market for cloud computing is monopolized. In a new report, CAMP argues that the most effective response is to unleash competition through procurement, regulation, and competition law enforcement.

Sean Tilley (@deadsuperhero@social.wedistribute.org)
While it’s true that the Big Platforms have a massive hold over online creators when it comes to financial incentive, I still think there’s some worthwhile things we can do.Ask Big Creators what to...

From Brussels Template to UK Tailoring: How the DMCCA Is (Re)writing the Rules for Big Tech - The Platform Law Blog
By Dr. Konstantina Bania The UK has built a “rival” to the EU’s Digital Markets Act – and it is now starting to use it. Under the Digital Markets, Competition and Consumers Act (DMCCA), the Competition and Markets Authority (CMA) is moving from abstract principles to concrete, platform‑specific rules for some of the most powerful […]

Making the Case for Actionable Prosocial Design Research
Regulating harmful design is only half the equation — attention must also go toward how platforms can build prosocial design, and toward the research that shows them how.

The Tyranny of the Marginal User
why consumer software gets worse, not better, over time

When (not if) the Tech Monopolies come for the Atmosphere, can we create the institutional structures to protect what we have? Right now we're nowhere near ready. No company harmed the web more than Google, not even close, while claiming to help which many believed. What can we learn and how fast?
kottke.org
“The Metric Is Not the Mission is a ten-part examination of how Big Tech moved from building and expanding the open internet to increasingly shaping it around its own metrics, incentives and assumptions.” techdirt.com/2026/09/21/the-metric-is-not-…