







Chapter Six: Steps




Design for Developers — Web Witch
A companion site for the Design for Developers book, rebuilt to practice the fundamentals the book teaches.

Brutalist Web Design
Guidelines for web design that adhere to the tenets and ethos of Brutalism
Theming atproto · blog.damato.design
Taking Mise en Mode into the new web standard
Building The Next Web
This is the kick-off post in a series in which I'm going to explore things that we could change about the Web. The odds are pretty good that I will be wrong, possibly even very wrong. You're going to dislike some, or perhaps all of it! My point isn't to jump straight into building these ideas — even though I do believe they point in a better direction and are feasible — but rather to break out of the incrementalist rut and stagnant vision that the Web finds itself mired in. It's not in a good place and I feel the need for more vision work and much more thinking about architectural interventions that can bring about radical change.

How to Fix the Web | Brave
The Web is always in trouble for some reason or other. I remember when Microsoft came after Netscape and threatened to lock Web standards into IE. Only the Web is so big, with such reach to billions of users, that no one owns it. This means it will always be contested ground.


The Elephant in the Room: Web design work is drying up | Hacker News
- A "web designer" or "web developer" used to be a generalist who wrote HTML, CSS, and some jQuery. Now there's a demand for specialization: a UI/UX designer who can prototype, iterate quickly, and use real data if possible, and a UI/UX engineer who can develop large-scale apps with an eye towards security, performance, reusability, and maintainability.
The modern web is becoming an unusable, user-hostile wasteland
Some thoughts about the modern web

How building an HTML-first site doubled our users overnight
My client was a utility company, and they had a big problem...

How building an HTML-first site doubled our users overnight
My client was a utility company, and they had a big problem...

Rethinking the creative web: Part 3 — Towards a new read/write web
Part 3 looks towards a future inhabited by new tools, behaviours, and standards that champion user agency and creativity on the open web.

Why design systems are a single point of failure
Tools and techniques to prevent design system collapse
