







There is a certain kind of computer review that is really a permission slip. It tells you what you’re allowed to want. It locates you in a taxonomy — student, creative, professional, power user — and assigns you a product. It is helpful. It is responsible. It has very little interest in what you might become.
FUTO - Computers Belong to You
FUTO develops and funds technology to give people control over their computers. Open source software, grants, and education challenging Big Tech.

FUTO - Computers Belong to You
FUTO develops and funds technology to give people control over their computers. Open source software, grants, and education challenging Big Tech.

We oppose DRM. | Defective by Design
The Ethical Tech Giving Guide replaces DRM-laden software and devices that trample user freedom and privacy with products and programs that you can trust.
» Apple, Carmen Sandiego, and the Rise of Edutainment The Digital Antiquarian
If there was any one application that was the favorite amongst early boosters of personal computing, it was education. Indeed, it could sometimes be difficult to find one of those digital utopianists who was willing to prioritize anything else — unsurprisingly, given that so much early PC culture grew out of places like The People’s Computer Company, who made “knowledge is power” their de facto mantra and talked of teaching people about computers and using computers to teach with equal countercultural fervor. Creative Computing, the first monthly magazine dedicated to personal computing, grew out of that idealistic milieu, founded by an educational consultant who filled a big chunk of its pages with plans, schemes, and dreams for computers as tools for democratizing, improving, and just making schooling more fun. A few years later, when Apple started selling the II, they pushed it hard as the learning computer, making deals with the influential likes of the Minnesota Educational Consortium (MECC) of Oregon Trail fame that gave the machine a luster none of its competitors could touch. For much of the adult public, who may have had their first exposure to a PC when they visited a child’s classroom, the Apple II became synonymous with the PC, which was in turn almost synonymous with education in the days before IBM turned it into a business machine. We can still see the effect today: when journalists and advertisers look for an easy story of innovation to which to compare some new gadget, it’s always the Apple II they choose, not the TRS-80 or Commodore PET. And the iconic image of an Apple II in the public’s imagination remains a group of children gathered around it in a classroom.

Yes: Affirmative Consent as a Theoretical Framework for Understanding and Imagining Social Platforms | Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
As part of the Digital Library's transition to Open Access, new features for researchers are available in the Premium Edition. Click here to learn more.

Welcome to Commons Computer
Commons Computer is an experiment in sharing compute resources and admin & management support across multiple people and projects.
Sorting out the Ethical Licensing Mess
Software developers who give the world, for free, usage rights to the code they write often use open source licenses to make this gift legally explicit. These free usage rights (and then some) are …

#cybersafety #ageverification #privacy #minors #ai | Parry Aftab
Internet Age-Verification Causing More Risks than It’s Worth This is not a new issue. Regulators and policymakers have raised it for the last 28 years as the way the keep kids safer online. They compare it to having to flash an ID to purchase regulated content or items (porn, cigarettes, alcohol, restricted medications, age-restricted movies, amusement rides, etc.) But verification online is very different and vastly riskier than flashing an ID in real life. For one, it’s collecting personally-identifiable information about our kids. For two, it puts that information in the too-often untrustworthy digital hands of tech companies. For three, while porn, alcohol and regulated drugs may be a clear-cut case for restricting access to adults, access to the Internet is very different. Yet, regulations begun in the UK and adopted globally have begun a weighted cybersafety approach that, in my humble opinion, prefers excluding young people from digital technology over teaching the cybersafety and digital life skills. That, in my 32 years of work in the fields of cybersafety and protection of minors online, was and remains a mistake. One of my best known quotes, repeated in Congressional and state legislative testimony and in the media is: “The greatest single risk our children face online is being denied access. We have solutions for everything else.” (my testimony before the FTC) Some proponents of age-verification have opted to denying them access unless they give up confirmable personally-identifiable info, such as selfies, feeding AI with PII, and govt or school credentials. I argue that this gives social networks, game providers and digital app operators a wealth of PII to be used for profiling, marketing and collecting far too much. With their privacy at stake, too often incompetent, malicious and greedy producers and mega-tech industry players, can’t and shouldn’t be trusted with the personal info of our most vulnerable - our kids. And AI will now be tasked with collecting everything it can find about our kids to be able to “age-verify.” (It’s ability to age-verify is less reliable with youth as their data-sets are more limited.) I served on a task force appointed by 49 state attorneys general, charged to research and weigh-in on this issue. We concluded that age-verification wasn’t feasible. While this task force was formed many years ago, with the exception of a fortified AI, not much as changed. Our children’s privacy remains, or should remain, paramount. We have robust filtering and blocking technologies. The adult industry has adopted an age-gated model. And parents can restrict access using device-specific tools. And, many well-intentioned age-verification laws were adopted too quickly for thoughtful discourse. Or by governments more prone to censorship/content restrictions. I fear in our quest to protect our kids we have thrown our babies out with the bath water. #cybersafety #ageverification #privacy #minors #AI
Thoughtful, capable, and ethical computing ⋅ elementary OS
Thoughtful, capable, and ethical computing

Symposium: A Skeptical View of Information Fiduciaries
In recent years, the concept of “information fiduciaries” has surged to the forefront of debates on platform regulation. In a forthcoming essay, we question the wisdom of applying a fiduciary framework to dominant digital platforms.

Tailoring Legal Protection for Computer Software
Peter S. Menell, Tailoring Legal Protection for Computer Software, Stanford Law Review, Vol. 39, No. 6 (Jul., 1987), pp. 1329-1372
“As a Windows user, it’s a very surreal way to install a program.” – Unsung
A blog about software craft and quality

Introductions and kick off
Hello, I’m Simon Horrobin. I’m working on a couple of projects which are ATproto relevant… one to handle sport and health data, the other for managing publishing workflow. Both of these need privacy to varying degrees. I think about this in a few axes… who can create, view, edit, delete, grant, revoke, all over time and state.

while we're here, here's how i wish permission sets were explained to me
atproto made simple: granular permissions
underreacted.leaflet.pubhere it is folks! lots of details to still nail down, but this is roughly where our heads are at for the design of a permissioned data protocol give it a read and let me know your thoughts!
Permissioned Data Diary 4: The Big Picture
dholms.leaflet.pub