







A Readers Guide to Theory and Practice for Beginners and Enthusiasts
Collections: Pre-Modern Armies for Worldbuilders, Part I: Why They Fight
This week I want to try something a little different. Rather than taking apart a particular fantasy military system, I thought I might try to lay out a more general sense of how military systems te…

Library Guides: ATU-AT-Motif: Explanation of pages
Library Guides: ATU-AT-Motif: Explanation of pages

How the U.S. Military Learned to Embrace AI Warfare
A review of Katrina Manson, “Project Maven: A Marine Colonel, His Team, and the Dawn of AI Warfare” (Norton, 2026).

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Study Guide: The Peripheral by William Gibson (SuperSum…
Analyzing literature can be hard — we make it easy! Thi…

Plain language guide series
A series of guides to help you understand and practice writing, designing, and testing plain language.

Revisiting Iran's Missile and Drone Campaign
An early reflection on my writing and thinking during the war

You can just read 25 books (a16z Infra edition)
Essential Sci-Fi recommendations, plus some fantasy and non-fiction

Introduction – Learn Japanese
This guide was created as a resource for those who want to learn Japanese grammar in a rational, intuitive way that makes sense in Japanese. The explanations are focused on how to make sense of the grammar not from English but from a Japanese point of view.
Reading List: AI and the Future of Human Autonomy
Open-source reading list from a discussion group hosted by the Liberty Fund

Collections: Pre-Modern Armies for Worldbuilders, Part IIa: Mobilization without Administration
This is the second part (I, IIa) of our honestly-who-knows-how-many part series laying out some general guidelines for how pre-modern armies are recruited, raised, equipped and paid. While I hope t…

Study Guide: One Day, Everyone Will Have Always Been Ag…
Analyzing literature can be hard — we make it easy! Thi…

On Armies Unknown
A fan site for Unknown Armies 3, an urban fantasy horror roleplaying game. Written by Greg Stolze and John Tynes, published by Atlas Games.
We read a lot of AI books so you don’t have to
“Because every camp needs a book right now”
